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  1. #1
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100

    Skill/Spell Speed Should be Removed from Gear

    SKS/SPS is a very odd stat in that you don't necessarily benefit from having more of it. Different jobs are best used with particular speeds and going faster than your recommended speed is not usually ideal.

    For example, I main DRK at the speed of 2.50. This requires me to completely avoid SKS in any form. However, certain pieces of gear have SKS built into them, making those pieces impossible for me to use if I want to keep my current speed. Once you have access to BiS, for most gear slots this means simply picking the other equivalent option (either raid or tome), but sometimes this is not so simple.

    For this tier, both the tome weapon and the raid ring have SKS on them. This means that I will end up having to use a 620 unaugmented tome ring to avoid the raid ring's SKS. I also do not have the option of getting a tome weapon to help my group's DPS if needed or wanted. I am stuck with the Golbez weapon until the raid weapon drops for me. In addition, if I ever PF a savage reclear and I happen to get a piece of loot that has SKS on it, that piece would be very unoptimal for me to use, even if it has a higher ilv.

    Here is my proposed solution: remove SKS completely from gear's substats and make it something you get exclusively from melding with materia. This grants more control to the player to choose what speed they want to play at without restricting what kinds of gear they're allowed to use during prog or reclears. To compensate for this change, the values for SKS/SPS tiers would also be adjusted to require smaller amounts of the stat per stat tier.
    (10)
    Last edited by AwesomeJr44; 06-06-2023 at 03:07 AM.

  2. #2
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    you have made literally every other piece of materia completely useless in the process.

    the end-game stats on gear are simply a part of balance. they know people just spend their days min-maxing everything as much as they can and so a lot of the time equipment is there not just to help you but to also impede you a bit so you remain in line with everyone else.

    they don't want to end up in another situation where ninja tanks were a thing that existed in 11.
    (22)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,270
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'd settle for Skill/spell speed being merged to one stat for jobs that use both types of attacks.

    Its really odd to me this hasn't happened yet.
    (22)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,766
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Skill Speed and Spell Speed should probably be merged because jobs such as Paladin and Dark Knight have some spells and don't always benefit from the extra speed.

    But I don't see a good reason to actually remove it.
    (17)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    you've made a lot of blm's put on their angry eyebrows
    (33)

  6. #6
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Denji View Post
    you have made literally every other piece of materia completely useless in the process.
    You would still be melding other types of materia in slots you don't want to put SKS/SPS into.

    Quote Originally Posted by Denji View Post
    the end-game stats on gear are simply a part of balance. they know people just spend their days min-maxing everything as much as they can and so a lot of the time equipment is there not just to help you but to also impede you a bit so you remain in line with everyone else.
    I don't really agree with your premise, but having the wrong SKS/SPS actively changes how the game feels to play, whereas having a lower crit stat just means you do less damage. I can understand hindering people by giving less crit or less determination, but I feel that people should be able to choose their own SKS/SPS regardless of how far they are from BiS.

    Quote Originally Posted by Jeeqbit View Post
    Skill Speed and Spell Speed should probably be merged because jobs such as Paladin and Dark Knight have some spells and don't always benefit from the extra speed.
    This is another change I'd like to see in the near future.
    (2)
    Last edited by AwesomeJr44; 06-06-2023 at 03:18 AM.

  7. #7
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Alaray View Post
    you've made a lot of blm's put on their angry eyebrows


    Quote Originally Posted by AwesomeJr44 View Post
    You would still be melding other types of materia in slots you don't want to put SKS/SPS into.
    Piety materia would like to have some words with you.

    Please, it's desperate for literally anyone to pay it any kind of attention.
    (14)

  8. #8
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Denji View Post
    Piety materia would like to have some words with you.

    Please, it's desperate for literally anyone to pay it any kind of attention.
    Both Piety and Tenacity could definitely use a rework or at least some tweaking to make them more useful. At least with Piety there's at least some reason to sometimes meld it on healers (primarily if your team dies a lot and you need more MP), but melding Tenacity on tanks is nigh useless.
    (2)

  9. #9
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Every other game calls it haste (even ff11), but this one wanted to be 'different.' That turned out well for skill speed....That said, most games usually hit a 'wall' depending on what your playing, this game isn't really different. Outright removing it is silly simply because there's a soft cap to it for many jobs.
    (3)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    But won't that cause GNB to have to meld in instances they wouldn't have to meld to get a comfy GCD to fit everything in a No Mercy window? It seems like the mix and match is a good idea so different classes can find what works for them.
    (4)

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