So, back when the game and its players were good.Ah, yes, ARR, when a dungeon usually took longer than 30 minutes (had to reapply Protect), when Titan hm (not ex) was the ultimate roadblock, when people were unable to clear any dps check with the easy level 50 rotations, when they had to nerf Pharos Sirius and change the whole formula for creating dungeons...
So you mean back when the content at least had a bit of challenge to it instead of being able to faceroll on your keyboard and still be able to pull 4 packs of mobs at a time without getting close to dyingAh, yes, ARR, when a dungeon usually took longer than 30 minutes (had to reapply Protect), when Titan hm (not ex) was the ultimate roadblock, when people were unable to clear any dps check with the easy level 50 rotations, when they had to nerf Pharos Sirius and change the whole formula for creating dungeons...
As a new-ish player (started Nov. 2021), I absolutely feel like this is the case. I finished the MSQ without knowing anything about mechanics besides the pointers over my head or the orange circles on the ground. It never crossed my mind that anything would be happening outside of the boss arena (meteors), or that boss gestures, etc. were things to look for. I just died a lot, inexplicably, and got carried through the content. It was only when I started trying to run content with the Trust and I literally wouldn't finish the dungeon without knowing these things, that I started to learn about them. The day I finished the Fell Court with the Trust, and 4 minutes left on the clock, was kind of a revelation for me about how a lot of mechanics actually work.Yes and nope.
I would say though on this note, that a lot of the contributing factor is just simply a lot of the older content after many of the reworks is just not really preparing people as well as it should. e.g., you can go through WoD largely not knowing a damn thing and not have a single wipe or an individual death. e.g., a few people in the party can quite as easily prevent wipe-able and killable mechanics.
I was going into every dungeon, trial, and raid blind ,as they say, and completing them nearly as blind as when I went in.
Last edited by Fandele; 06-05-2023 at 09:08 PM.
I dont think people back then saw it as a satisfying challenge. More so as annoyingly designed.
I still like the more rpg stuff back then but youd be a fool to believe everyone else thought "this is perfectly ok".
I rather we improve than going back and regress
Who cares. You also said the content is brain dead so the average player isn’t stopping you from finishing any content. Looking down on others won’t make them better, nor do they need to be for most content.
If this upsets you so much, only play with friends who play to your standards assuming you are capable of making any.
As a Shadowbaby, I can confirm.
I only have one single braincell constantly on the verge of exploding when doing mechanics and pressing 1 2 3 at the same time.
I feel like 99% of the mechanics issue in ARR were due to the fact that the default controls were "standard" instead of "legacy" which made it hard for melee to backup.
the title should really be: Average Troll skill level
the skill level of trolls has dropped considerably recently. with the dumbing down of moderation, there has been little or no incentive to actually be good or creative any longer.
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