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  1. #1
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60

    Make gear less boring

    It was either an interview last expansion or the expansion before, Yoshida was asked about gear set bonuses and said he would only consider it for Savage, which is a fair idea imo.

    Now its still entirely possible to do in 7.0, but honestly, with seeing all the complaints about job balancing etc, that could at least mitigate some of the issues on a more immediate basis instead of waiting for 2 patches to essentially adjust potencies or flat out rework the job entirely.

    So if you're for the idea, state what kind of stuff would interest you. If you're against the idea, state why and maybe an alternative idea.
    (6)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Not sure why it's only for savage, boring gear everywhere except in content that needs more careful balance. Thumbs up. I would honestly be a little salty / annoyed lol.

    We used to have some stuff in 1.0 with special effects... I was sad they were removed. I've suggested gear with effects, materia with effects that slot into special materia slots, ff9 learning systems, etc.

    Personally I like the set bonus variant probably the least as it does reduce gear sources. Obviously they probably thought about it to force players to do the current content even more, more grind more!!! But mechanically I'd call it the least impressive. Especially if it was 1 effect at all gear. I suppose Diablo 3's example is interesting but you have multiple valuable tiers and even methods to hold a tier you didn't actually equip, the system works together to make sets fine. Sets on their own... eh.

    I mean something is better than nothing, probably- just voicing that max tier set only on savage sounds like the least exciting way to do it.

    On a semi controversial suggestion... we have these exploratory systems that are essentially localized borrowed power.. they could just become horizontal growth systems (dont kill / remove it, option it). WoWs relics are examples of gameplay changing opportunities. Add such a horizontal system would have huge implications though lol.

    For blue mage I had suggested they get primal staffs with effects like for Ramuh, lightning spells have a chance to cause thunder to strike a random nearby aggro'd enemy and physical attacks increase the chance locally to those struck (so default %, and then ways to adjust it). Or Dragoon in a horizontal itemization system I had suggested with difficulty shift between new and old players was like jumps grant a shield and increased movement with passive offensive stat boosts, or you could choose a more interactive effect that causes you to be able to breath fire as a channel (not very long) with slow movement and cast spirit jump per enemy ticked (that can be used during the channel, the jumps adding a dot that stacks in duration or potency).

    Unfortunately we are so late to the party it might have to start in savage but still.... I'd be quite sad if that's where it went only, especially if it was simple effect on a full set.. kind of meh then.
    (2)
    Last edited by Shougun; 06-04-2023 at 05:40 AM.

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KitingGenbu View Post
    It was either an interview last expansion or the expansion before, Yoshida was asked about gear set bonuses and said he would only consider it for Savage, which is a fair idea imo.

    Now its still entirely possible to do in 7.0, but honestly, with seeing all the complaints about job balancing etc, that could at least mitigate some of the issues on a more immediate basis instead of waiting for 2 patches to essentially adjust potencies or flat out rework the job entirely.

    So if you're for the idea, state what kind of stuff would interest you. If you're against the idea, state why and maybe an alternative idea.
    How would set boni mitigate job balancing issues? Tanks and healers all use the same gear within the role so any set bonus would apply to the entire role.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Saraide View Post
    How would set boni mitigate job balancing issues? Tanks and healers all use the same gear within the role so any set bonus would apply to the entire role.
    When you think about it, gear sometimes has sub optimal stats even at the highest ilvl. With that in mind, you can lean more into certain jobs' strengths in a particular tier. The 'stronger' job will obviously benefit less, but again, any bonus would be better than having none at all. Or even just having additional effects tied to the job's weapon, like lowering the cooldown on certain skills or giving them a chance to proc. Again, anything is better than just 'crit/det' etc only.
    (0)
    Last edited by KitingGenbu; 06-04-2023 at 04:39 AM.

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KitingGenbu View Post
    When you think about it, gear sometimes has sub optimal stats even at the highest ilvl. With that in mind, you can lean more into certain jobs' strengths in a particular tier. The 'stronger' job will obviously benefit less, but again, any bonus would be better than having none at all.
    You are pretty much always able to get optimal sub stats, it just requires a mix of augmented tome and savage gear.
    (0)

  6. #6
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Saraide View Post
    How would set boni mitigate job balancing issues? Tanks and healers all use the same gear within the role so any set bonus would apply to the entire role.
    Automatically adjusting set bonus like WoW does it?
    (1)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Definitely would prefer the special materia, or even decouple the set bonuses from gear and let people add them through materia.

    Wearing 5 pieces of the same gear set may work in other mmos where rotations are less rigid but wearing a full set in XIV has the tendency to give you clown fiesta substats.
    (0)

  8. #8
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,056
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    there is 10000s of ways and combinations of gear looks alone with the glamour dresser and additional options to it...

    I don't see how it can be boring, unless either lack creativity, the fantasy to do thing... and or just looking for different outfit combinations on the net.
    (0)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Themarvin View Post
    there is 10000s of ways and combinations of gear looks alone with the glamour dresser and additional options to it...

    I don't see how it can be boring, unless either lack creativity, the fantasy to do thing... and or just looking for different outfit combinations on the net.
    The thread is about functionality, not appearance.
    (6)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Gear that has more complexity could lead to balance issues with the numerous different benefits of different gear.

    Gear that has more complexity could also make it less casual to get the gear that players expect you to have for savage.

    And the current system works and has worked for years. People chase BiS even though there is very little you actually need it for, mainly ultimates and it's nice to kill everything from dungeons to criterion dungeons faster.

    So with these 3 points, I doubt they will actually change it.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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