He is wrong anyway. People were super bad in ARR and only got better after 2.2 when the relic grind came and people started to speedrun things to get tomes faster and doing the trial roulette every day. Adds were -never- properly tanked in CT. I know that for sure because I often was ripped apart when I casted Medica 2...
Jobs were easy to play in ARR for the most part (maybe Monk and Summoner actually were harder to play than today) and only got hard in HW when they added all those timers and buffs you had to upkeep. Dumbing down jobs begun in SB, because people were >bad< in HW. But on his graph it is the peak player skill time...
But oh well, why am I wasting my time here in this troll topic trying to argue...
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
It's me, I'm average player
Yes and nope.
I don't think it's as simple as "They are worse now than before" - As I could easily pick out other raids and instances where the contrary is true, and even just in general.
I would say though on this note, that a lot of the contributing factor is just simply a lot of the older content after many of the reworks is just not really preparing people as well as it should. e.g., you can go through WoD largely not knowing a damn thing and not have a single wipe or an individual death. e.g., a few people in the party can quite as easily prevent wipe-able and killable mechanics.
You can also attribute this to the fact that ARR alliance raids are now mandatory from a very early stage in the game, where comparatively in the past you could get away with not doing them until Shadowbringers, or equally you could get away with not doing them at all, just prior.
I think you forget just how the average players were in previous expansions.
As a new-ish player (started Nov. 2021), I absolutely feel like this is the case. I finished the MSQ without knowing anything about mechanics besides the pointers over my head or the orange circles on the ground. It never crossed my mind that anything would be happening outside of the boss arena (meteors), or that boss gestures, etc. were things to look for. I just died a lot, inexplicably, and got carried through the content. It was only when I started trying to run content with the Trust and I literally wouldn't finish the dungeon without knowing these things, that I started to learn about them. The day I finished the Fell Court with the Trust, and 4 minutes left on the clock, was kind of a revelation for me about how a lot of mechanics actually work.Yes and nope.
I would say though on this note, that a lot of the contributing factor is just simply a lot of the older content after many of the reworks is just not really preparing people as well as it should. e.g., you can go through WoD largely not knowing a damn thing and not have a single wipe or an individual death. e.g., a few people in the party can quite as easily prevent wipe-able and killable mechanics.
I was going into every dungeon, trial, and raid blind ,as they say, and completing them nearly as blind as when I went in.
Last edited by Fandele; 06-05-2023 at 09:08 PM.
I dont think people back then saw it as a satisfying challenge. More so as annoyingly designed.
I still like the more rpg stuff back then but youd be a fool to believe everyone else thought "this is perfectly ok".
I rather we improve than going back and regress
Who cares. You also said the content is brain dead so the average player isn’t stopping you from finishing any content. Looking down on others won’t make them better, nor do they need to be for most content.
If this upsets you so much, only play with friends who play to your standards assuming you are capable of making any.
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