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  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,438
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    That's a flat out lie from Yoshi P. Most of the netcode we have right now is actually revamped in 2.0.

    The real reason is because they want to minimize server costs and server overhead. It's pure business 101: cost-cutting.

    This is a budget McDonald's online video game. Don't expect quality.
    Servers are not so much the issue anymore, the main problem is cross server bandwidth and latency. The more goodies they add (clothes, customizations, dyes, etc.), the more bandwidth they need and as you can only slap so many fiber channel cards into a server, there is the true server limitations.
    (3)

  2. #2
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Hyperia View Post
    Servers are not so much the issue anymore, the main problem is cross server bandwidth and latency. The more goodies they add (clothes, customizations, dyes, etc.), the more bandwidth they need and as you can only slap so many fiber channel cards into a server, there is the true server limitations.
    And all comes down to the engine being a hot mess. Either they are using the "server bandwith" as an excuse cause they cant find a way to add more customization without breaking the game, or the engine is so bad that adding more customization ddos' their own servers. Or, an that could be equally true, dont want to spend ressources on that cause people will eat up their excuses anyway. It shouldnt make a difference if there are 100 or 500 hairs because on the serverside the characterdata should just point to an ID and the client loads the hair with the ID. ANd for a database it doesnt matter if the hairfield says 100 or 325
    (1)