???"Square can't do what modders have been doing for years" is such an asinine thing to me.
Imagine thinking that a mod, even just a reshader, which is completely client side, and only affects the stability of the software on a client side basis, has the same impact as a server side reshader, which again, is server side and actually gets recognized by the game and goes out to millions of people.
Am I defending Square and saying that it's okay if they don't have this? Nah, I'm a realist. There will probably be bugs and crashes upon release. And it'll be frustrating. That's the state of games nowadays, unfortunately. It really sucks. But I'm also not so silly as to think that just because a modder has been able to do it that it really is a simple task when it comes to implementing it server side and only a buffoon could mess it up.
You can't just copy and paste a client side mod into server side and have it work. So the notion that "modders have been doing it for years" literally holds no weight whatsoever.
Why would be server responsible for that? Do you just send raw frame + metadata, which for 1080p is ~8MB per single frame to the server, which does postprocessing and sends you improved 8MB frame??? With 60 frames, that's 480MB bandwith up and down per client, which is straight up impossible with even best customer-grade available internet connection, not speaking about the fact that you would be throttled by another parts of your PC unless you're playing on NASA PC. What the fuck are you talking about. This is not how it works. This is not how any of this works.
Half fitting real world analogy would be electric car without battery, which needs to be plugged 24/7 using extension cords that leads all the way to your house.
Last edited by Deo14; 06-05-2023 at 10:10 PM. Reason: I've had to add analogy because even after 20 minutes, I've still kept thinking about how dumb that comment is.
Shaders and the like even from SE's perspective wouldn't necessarily have impact on them at all from server-side. It would just be client-side rendering that has an impact."Square can't do what modders have been doing for years" is such an asinine thing to me.
Imagine thinking that a mod, even just a reshader, which is completely client side, and only affects the stability of the software on a client side basis, has the same impact as a server side reshader, which again, is server side and actually gets recognized by the game and goes out to millions of people.
Am I defending Square and saying that it's okay if they don't have this? Nah, I'm a realist. There will probably be bugs and crashes upon release. And it'll be frustrating. That's the state of games nowadays, unfortunately. It really sucks. But I'm also not so silly as to think that just because a modder has been able to do it that it really is a simple task when it comes to implementing it server side and only a buffoon could mess it up.
You can't just copy and paste a client side mod into server side and have it work. So the notion that "modders have been doing it for years" literally holds no weight whatsoever.
That being said, yes it is an asinine thing to say, as shaders is just post-processing so it cannot fix or change vertex/polygon count on 3D models. So there are absolutely things that SE can do that shaders cannot do. That also said, it won't magically resolve every woe, and nor will it really eliminate the shader entirely, since they will like aim to resolve different things. At best shaders can only 'simulate' this.
But seeing as this game runs across multiple platforms it's borderline insane to make mockery of it considering 1 platform cannot do this in any capacity.
But anyone saying that the graphical update can and will only do everything that shaders already do is just... Naïve at best
Last edited by Kaurhz; 06-05-2023 at 10:01 PM.
"Square can't do what modders have been doing for years" is such an asinine thing to me.
Imagine thinking that a mod, even just a reshader, which is completely client side, and only affects the stability of the software on a client side basis, has the same impact as a server side reshader, which again, is server side and actually gets recognized by the game and goes out to millions of people.
Am I defending Square and saying that it's okay if they don't have this? Nah, I'm a realist. There will probably be bugs and crashes upon release. And it'll be frustrating. That's the state of games nowadays, unfortunately. It really sucks. But I'm also not so silly as to think that just because a modder has been able to do it that it really is a simple task when it comes to implementing it server side and only a buffoon could mess it up.
You can't just copy and paste a client side mod into server side and have it work. So the notion that "modders have been doing it for years" literally holds no weight whatsoever.![]()
I'd say it's already broken in most ways, Mao ^^
Game as a whole ? nah ? The Engine ? Yes and no, the engine is really just limping along on life support. But it will last until they try to push it over the edge and that hopefully wont happen.
99.9% of the time, when the question is "Why... ?!?"
the answer is "Money".
Don't worry when they've reached the limits you can expect them to just recycle all sorts of assets and mechanics for another 10 years. We're more likely to get a completely different MMO than an upgrade to FFXIV's engine.
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