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  1. #11
    Player
    Fruity_Snacks's Avatar
    Join Date
    Oct 2020
    Location
    Limsa Lominsa
    Posts
    118
    Character
    Fruity Snacks
    World
    Malboro
    Main Class
    Fisher Lv 100
    Right now, for fishing, we're at a point where GP management is far less of an issue than it ever has been. Thaliak's favor and angler's arts has really raised the floor up a bit on some of the more trickier GP management fish (like Stethacanthus, Ruby Dragon, Ocean Fishing Routes, Ambling Caltrop), and made big fishing a bit more bearable for folks while opening up new methods of fishing. Outside of material farming, and at the current moment with big fish, GP is becoming less and less an issue, varying with how much you prep AA stacks ahead of time.

    A better cordial COULD:
    Help improve scores on Ocean Fishing.
    Eliminate any chum down-town on longer window straight catch big fish.
    Improve yields of material farming slightly.
    Raise the floor on Purple Scrip farming.

    Does fishing need a new cordial? I don't think so. We have enough tech with Hi-Cordials and Watered Cordials that we're ok at most skill levels.
    If anything, I think they should increase the cost of some of the skills (including AA skills) to put back some pressure on GP Management.
    (1)

  2. #12
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    If they want to address issues, I'd rather see it in more creative ways than a new Cordial rank. An UltraCordial that restores 600gp on 3min CD would be useful, sure, but it'd also be pretty boring. Something more akin to the Relic trait, the one that has a chance to decrease Precision/Powerful Hookset costs by 50%, seems interesting and novel. If we could get like, relic armors for crafters/gatherers that have special effects when you have more pieces/more upgraded forms of them, that'd be a cool way to do progression for crafters. Effects like 'Manipulation now lasts 2 turns longer', 'Innovation's Touch bonus % is increased to 75%', 'Rapid Synthesis is guaranteed to succeed for the first use in a craft', stuff like that, which slightly changes up what we can do. And then for gatherers it'd be stuff like 'Wise to the World has a chance to proc another Wise to the World' or 'the crystal yield increase move (forgot it's name) now increases yield based on perception (up to 10 bonus yield)' to make that more useful to people

    And then for fishing, Power/Precise Hookset costs being reduced, on a 'chance' that is not even shown, is kinda 'testing the waters' I assume. I'd expect to see stuff like 'Patience 1 now lasts 145s like Patience 2', 'Patience 2 completely guarantees caught fish will be Large-Size (HQ)', 'Electric Current can now be used at 7 catches instead of 10', stuff like that. If we make stuff that is costing us so much GP, get bonus effects that help with it, then we address the issue in a more interesting and creative way.

    I actually posted (in a different section) the idea of, instead of getting Materia 11 and 12s next expansion, a side-progression system called High Materia. You'd only get to meld one per job, to the weapon, and you'd have a selection of 'traits' to choose from that are, not necessary per se, but give choice to change your playstyle a little bit. Stuff like being able to choose, as a Sage, 'more Kardia healing', 'less Kardia healing but it's now AOE', or 'Pneuma now has 2 charges', stuff like that. So I guess the same thing could be done with crafters and gatherers: give them a choice of 3-4 different 'traits' to swap between. If you're going for a big fish that is a direct catch type (so you can chum-spam), a trait that makes Chum last for the next 3 catches instead of 1 might be good. Or, if you're going for Ruby Dragon or other mooch-monsters, a trait that says 'Mooch 1 can now be also used with NQ fish, but costs 250gp to do so' gives an extra potential leeway with the mooch chains, stuff like that
    (0)

  3. #13
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    As FSH, I think some GP regen med could be nice.
    However that probably wouldn't works for BOT/MIN.

    I guess they could stop the buff timer while gathering and make each hit remove 3s ?
    (0)

  4. #14
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,145
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Fruity_Snacks View Post
    Right now, for fishing, we're at a point where GP management is far less of an issue than it ever has been. Thaliak's favor and angler's arts has really raised the floor up a bit on some of the more trickier GP management fish (like Stethacanthus, Ruby Dragon, Ocean Fishing Routes, Ambling Caltrop), and made big fishing a bit more bearable for folks while opening up new methods of fishing. Outside of material farming, and at the current moment with big fish, GP is becoming less and less an issue, varying with how much you prep AA stacks ahead of time.

    A better cordial COULD:
    Help improve scores on Ocean Fishing.
    Eliminate any chum down-town on longer window straight catch big fish.
    Improve yields of material farming slightly.
    Raise the floor on Purple Scrip farming.

    Does fishing need a new cordial? I don't think so. We have enough tech with Hi-Cordials and Watered Cordials that we're ok at most skill levels.
    If anything, I think they should increase the cost of some of the skills (including AA skills) to put back some pressure on GP Management.
    <--- Fruity Snacks fan \o/
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

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