The thing about the 'open world' content attacks is this...Chocobo Caravan is NOT open world. I can't randomly walk through an area where people are doing one of these missions and attack their mobs, or heal their chocobos. I am not even sure if I can heal the people on the mission. (I never tried). So saying that the content shouldn't be 'instanced' because we need more 'open-world' is flawed. It already is 'instanced' content.

What I don't understand is why they don't make it that you can accept the chocobo caravan missions from the npc, but they count as a leve. Maybe make it so that if you are in a group, and in the same guild company, you can 'link' for bonus seals. But if you are not of the same guild company you get just the base seals. Basically, take the same rules for leves and leve linking but apply them to company seals/chocobo missions. Although I think I'd like to see it have at least a 2+party member requirement.

This way, you can have several different groups doing the missions at the same time.
No one will have to deal with 'unwanted leeching'.
You don't need a large party, but the content won't be very easy to do without grouping. (assuming they make a party requirement like 2+ etc)
You don't have to wait on a cool-down timer.
You don't get screwed out of doing them simply because 8 people clicked the NPC faster than you.
You can gain company seals, more by working with others in the same company.
High-level people tend to have an abundance of leves anyway. This is a way to keep them using their leve allowance credits too.
Also, they could consider adding ***** levels to the missions as well. The more * the harder the caravan but the better the rewards.