SE should have
a) Place a perimeter around the chocobo you cant leave.
b) increase the number of caravan. when one reached out 50% a new one start.
simple and easy.
SE should have
a) Place a perimeter around the chocobo you cant leave.
b) increase the number of caravan. when one reached out 50% a new one start.
simple and easy.
I think I not make myself clear:You have to realize that by having leechers, the Caravan is compromised of even getting just a 750. And if they continue to let the leechers get away with leeching, the issue is not solved and they get away completely unpunished. They made the decision to sacrifice 15 minutes so that the leecher didn't get his/her free stuff. How is that dishonorable?
On a side note, I just saw one of the leechers (I remembered the name) calling out for assistance in Ul'dah. I promptly made aware to everyone in Ul'dah the nature of that character's behavior in caravan missions. I don't know if it helped, but it sure as hell felt good.
Me and one other fought to protect the caravan the entire way, we were not leechers.
The other 6 who joined then dropped because they could not ALL join, choose to wait 15 minutes for us to die, rather than help with the caravan.
That's just the thing with "Open-World Events" It's first come first serve.. regardless if you formed a party or not... sad.. it happened to a couple parties I made and then it crumbled because some people wanted to do it too....
Can't punish them for trying to get seals.
....this has nothing to do with anything social. this is about players abusing the current system of the chocobo escorts. how do you get someone using others a social aspect of the game. we all work together to progress in the game you dont bring a tank into ifrit so he can sit in the back and afk..... this is a problem and need to be fixedGood and Negative social interactions are part of life, why ask to take that away? Why do people want to control the social aspects of games so rigorously? Your asking for censorship and I don't want that there's jerks everywhere the solution is not just to modify structure so you don't have to play with others... Clearly the only thing se needs to do is make more requirements to be rewarded instead of just intancing it or only allowing a party. I like social content that puts you with strangers
I just spam the lower lvl caravans if solo they are easy back 2 back and while its not 750 to 1k seals it still beats Gc leves. So a fix could be seriously increase the amount of gc leve seals or revamp them to make them reward bonuses for speed. 15mins sucks especially when mobs come so rarely. Imagine if the defend leves had new mobs coming at 30 sec intervals and reward was based on how long you defended with a mob number modifier bonus to them. That or add seal rewards to ifrit and other primal fight. 4K seals for every win in lieu of xp would rock. Problem its we need more things that reward seals instead of xp as xp can be gotten by various means anyway.
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I understand your point to a certain extent, but you must relieze how annoying it is when you have been out there for 2+ hours and one guys comes along and steals your spot, If you are a normal person this would drive any person a bit mad. I dont think you look at the issue The main goal here is to make it so we can all participate in the seal runs with some fairness, and make it so people cant abuse this like running to the end and waiting or putting follow on. I agree on the first come first serve in a way, but when it comes to let me put follow on or run to the end and say rude comments about the people doing the work that's not right!
My linkshell and I were going to attempt this for (perhaps for most of us) 1st time @ the Treespeak caravan. We get there and 2 non-linkshell players with nearly identical names are camping the NPC. We already knew that all 8 of us probably weren't going to get in, but what we were more concered about was whether or not these were RMT-esque caravan abusers- as one of our members figured, they might just run to the end and leech seals.
7 of us manage to join, and to no one's surprise, the outside player that got in immediately chocobos to the end of the route (our member who didn't get in followed her to confirm this). We decided to all quit the caravan mission because we don't want this player to leech off of our work (it was late as well, gave us an excuse to call it a night). Unfortunately, as we were cancelling our caravan status, another linkshell comes around and starts to join it... so much for messing-up the leecher...
This really is a problem IMO.
there is an issue with a though:
With most events like this your HP is set back a the start so say a person dies and no one can revive, you would have to HP back to the start and run back, but since you aren't in the perimeter you would be kicked out. Yes the event is easy enough that it's nearly impossible to die but at the same time you can't just omit that aspect since then you run into a new exploit. Having people let others die so they can't obtain the reward at the end of the caravan.
B could work however, if they stagger it properly and just add more caravans based on the progression of the current caravan then the chances of them overlapping would be minimal and it should be easy enough to make more accessible within a certain time frame.
oh yeah well thats lame. sadly tho, that isn't much of an exploit as it is a personal choice. If they don't want to play with you, they shouldn't have to. It is inconsiderate either way.
When all else fails, Heck the Bed.
One thing people need to understand Caravan is not party content its pick up and play. Making an group for this is setting your self up to fail because you can not say this caravan is full, its first come first serve its like behest you get in or you don't. GC leves still need to be adjusted the /poke leves need to be 300 seals max and the 15 mins leves should be the same as caravan.
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