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Thread: Bard Rework

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  1. #4
    Player
    Kosachi's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    45
    Character
    Alice Cellenia
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Renathras View Post
    I'd say we have to see what actual BRD players want with the Job and go from there, honestly.
    This is sadly more complicated than it may seem. Biggest problems that I've seen over the years are A) SE has no idea WHO exactly to listen to and B) It doesn't seem like they have anyone on their team that plays the job at any kind of high level to make sense of the asks. The changes that came about with Endwalker were kind of just what people (Influencers, not people who play the job) said they wanted for the job mashed together into a mush without any semblance of thought for how they would work together.

    -Three stacks of BL? Who cares! We have half procs now. Procs that come at like what, less than half the rate they used to? What's the point. Would have been amazing when we had the full dot procs rate but why now? Now take those uber slow BL procs and make them 100 potency. Maximizing their usage/buff alignment just doesn't feel good anymore.

    -Make EA's CD not scale with SkS? Nice! Now the speed bard that was popular in SB and ShB is dead. (That was my playstyle.)

    -And don't even get my started on the limp dot potencies. What was the point of that? Bard used to be the ruler of multi target fights and now you're griefing if you bring it into TEA when it used to be dominant for the first two phases. Was it incredibly difficult to play properly on multi-target? Yup. But the rewards made the effort worth it and that's just gone now.

    -Not having your songs proc with dot ticks was the single biggest mistake they ever made with this job. Nobody who plays the job asked for this. Less than nobody asked for this. Leagues bigger mistake than bow mage.

    -Minor personal gripe of mine was them getting rid of Flaming Arrow and Misery's End. Were they a little bloaty? Flaming Arrow: Yes. Misery's End: Debatable (but I think not). But the biggest thing they provided was variety and that's something I feel bard, and most other jobs, sorely lack.

    -Make blast arrow last 30s. For the love of God.

    But what do I know? I've just been playing bard at a high level for almost a decade ¯\_(ツ)_/¯

    ETA: I know I'm salty, but I love this job deeply and the direction they're taking it is worrying to me.
    (5)
    Last edited by Kosachi; 06-05-2023 at 02:34 PM.

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