I really don't understand what dev team wants to do with the job balance.
On one hand, we have magical DPS situation where BLM got buffed to the point it can deal more or less the same damage as a SAM. On the other hand, we have tanks situation where PLD GNB and WAR got buffed to keep them in line with DRK, in other words, all deal more or less the same damage.
So, I really want to know what's the point of playing a DRK or PLD when we have a job as WAR that has:
- Best survivability (raw healing, HoT, good mit, shields)
- Best rDPS and aDPS unless GNB crits hard
- Low Ability per Minute (APM)
- One of the easiest rotations in game
- Shortest cooldown on its invuln
Was the damage buff really needed? Except for PLD who didn't eat well this expansion besides being the poster guy, tanks were fine back then.
DRK:
- Highest APM
- A shield that punishes your DPS if not used at the right time
- Raw mitigation. No heals or regens.
- But if party aligns its buffs, and you know to play it you get rewarded with a high DPS during burst which is a great for raiding
GNB was already at the same level as DRK, and it was rewarding if you could fit your CDs in No Mercy window.
And PLD it's the only justifiable
I know job difficulty is personal and subjective, but I really don't understand what's their point to make these changes when we have caster role having a huge difference that could be justified by their job complexity and party utility.
- RDM has infinite MP and insta rez that could justify its low DPS despise requiring optimization with its positioning and melee combo timing
- BLM it's a hard job for prog but once you know where to position yourself and how to greed in the right places you get rewarded with the highest DPS
- SMN is super easy and friendly for everyone, can rez and insta cast it every minute but doesn't have as much utility as RDM, so we could understand the gap between it and the latter mentioned job
But when it comes to tanks if the solution is to make them deal the same DPS then make them have the same utility and sustainability (pls don't, do not make the job identity more plain and rotations more brain-dead) so we don't end having PF full of WARs, or we can have different tanks fitting for different situations: before I'd have brought a WAR to Criterion or a 4 player to EO since we don't have enough party buffs. Same for dungeons and normal content, WAR and PLD fitted better, while DRK shined a lot in savage and Ultimate.