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  1. #21
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I would love more freedom to customize stats in gear, or even bonuses.

    But if SE keeps the mindset they've been having so far, it's unlikely... Just like every job playing exactly the same. Otherwise they would have more work with balancing.

    Which I'm all for it. Honestly, coming from WoW, I'd rather have a more layered and complex game that is harder to balance.
    (1)

  2. #22
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Iscah View Post
    If they would only consider set bonuses for Savage gear then I'm not sure how much interest it would add, because you're not going to have multiple types of bonuses to choose from.
    Not like 'interest' would determine savage participation. If anything, it would go up. Still anything is better than nothing.
    (0)

  3. #23
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Unless they change the entire system, Meta will always creep in, they could add 20 new substats and the community would say these 3 are better then the rest so 17 are trash. If you add gear bonuses they will soon become the new base level and everything non-optimal does not matter.

    There are no "fun builds" theres no builds to begin with (yes there may be 2 optimal gear sets depending on your gcd preference) its usually calculated bis set per job.
    So no matter what these gear set bonuses will be, they can either A not matter or B become the norm to the level their available to all

    Its the same with off stats, in 7.0 we get a new materia and it will have a higher number ... will it be better then the current 10s? Nope ... it will be the same just the number going up. Everytime an expansion drops, the off stats devalue, you can check this by wearing a lv 50 armor set and throwing some speed on it. Now you enter a lv 50 synced area and your gcd could be 2.45, if you enter with the same gear in a higher level duty it will jank you to 2.5.

    You can paint the base level what ever you want, it will never be exciting in a vertical gear game and yes of course you can full skill speed your mnk and click buttons and wear a blindfold, but that still does not make it a "build"

    The best thing SE can do is give a crit chance buff to a gear set, and at that point they will rework the base crit value to keep in line with anything and the base will be the same.
    (0)

  4. #24
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Axxion View Post
    i think you overthinking this really bad.

    if you look at it like doing savage means it can drop gear that could give passives buffs. for instance lets say a 3% increase to crit chance or something that could make interesting. doing the normal raids could just offer normal gear and it wont effect much
    I still disagree with the idea / logic it should be from savage, at least localized or specialized in anyway. Savage, ultimate, the like content is the reason we have such tight balance (and bland actions). The regular player is not bean counting this stuff.

    Unique unbalanced stuff benefits the casual player and it is because of bean counting (not the regular player) that we lost a lot of this stuff. Naturally the hardercore players can enjoy the flavor, but will experience more extreme pressure to have specific things in order to be part of the theater of higher end group gameplay. It is why I said I'd honestly be annoyed if it was savage only, given that it was the savage acquiescence that caused us to lean away from interesting things anyways- now the solution is to make it exclusive? Ah man.. salty lol.

    Worst case imo should be it comes from all content but doesn't work in content that can't get echo. Best case, everyone gets to have fun.
    (0)
    Last edited by Shougun; 06-05-2023 at 10:38 AM.

  5. #25
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Absurdity View Post
    That has absolutely nothing to do with gear being boring.
    It's boring because it has basically no influence on your gameplay, it's just a big "do more damage, take less damage, live longer" stat stick.

    We tend to obsess over sub-stats in this game but outside of skill speed messing with your rotation they really don't matter at the end of the day.
    You could have nothing but piety on your healer gear or nothing but tenacity on your tank gear and you would still be able to clear savage (and most likely ultimate) just fine.

    But that's also the reason why we obsess over miniscule gains from certain sub-stats, because these stats are so boring that there is literally nothing else to think about besides getting that 1% more dps.
    Not only that, but you could go full piety, full tenancity, and in most cases even full skill/spell speed and not even notice a difference in your gameplay. Without a parser, you'd have no idea the difference between gear A and gear B
    (1)

  6. #26
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Axxion View Post
    if you look at it like doing savage means it can drop gear that could give passives buffs. for instance lets say a 3% increase to crit chance or something that could make interesting. doing the normal raids could just offer normal gear and it wont effect much
    But still, what makes that more interesting than something else? You can't pick and choose what to wear; there's still going to be one best set of gear which gives you a predetermined set of stats.


    Quote Originally Posted by KitingGenbu View Post
    Not like 'interest' would determine savage participation. If anything, it would go up. Still anything is better than nothing.
    If people aren't already doing Savage for the higher IL gear, why would they be interested in doing it for higher IL gear that adds slightly more unnecessary-for-standard-content stats?
    (0)

  7. #27
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Iscah View Post
    But still, what makes that more interesting than something else? You can't pick and choose what to wear; there's still going to be one best set of gear which gives you a predetermined set of stats.




    If people aren't already doing Savage for the higher IL gear, why would they be interested in doing it for higher IL gear that adds slightly more unnecessary-for-standard-content stats?
    You find extra stuff on gear unnecessary, which is fine. It doesn't mean that others feel the same way. Some people are motivated by having interesting things to push towards that might alter their rotation in some way, that's the whole point of set bonuses, to either amplify something or alter it. Again, having something under the secondary stat line wont impact you, but it might motivate others. Personally, I find it boring that the hardest content in the game just gives me minor stat increases to something that is simply a time-gate and requires not real skill level at all to obtain (tome gear).
    (0)

  8. #28
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Larirawiel View Post
    The problem is, the more non-boring gear you will have, the more balance issues you will get. And since balance > all, this is the result of it.


    Cheers
    Balance is a cope, the only time where balance matters - Week 1 clears - the game is already a unbalanced mess. For the rest of the playerbase it wouldnt matter.
    (1)

  9. #29
    Player
    Xuke's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    13
    Character
    Xuke Castro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    How about make it related to item level? Let's say at ilvl500 you get the first job bonus of whatever effect it is and at ilvl 550 you get the last bonus. So every ten ilvl above 500 of a cap of 550 you get a bonus trait/skill/ whatever. This way people who raid can get these bonuses and still be able to min/max gear while people who do weekly tome grinds can work towards it as well. The problem with this idea is that tome gear players will be stuck at 540 til the 24-man/hunts comes out with the upgrades. I guess what could balance this is the Relic weapon to bump up ilvl but it's still a wait. Another problem with this idea is do they remove the bonuses each tier or add more up to expansion's end? For this example let's say the cap is ilvl 650 for the whole expansion. That's about 5 traits/skills/bonuses ETC every raid tier. Balancing aside it gives something to look forward to but if they put something like, "Ilvl 550 Bonus for Black mage: Spells have a 5% chance to cost no mana", would be insane even if it doesn't happen often. So insane that some players who are Ilvl 540 might feel that their play feels off because they do not have this bonus. The answer would be just savage raid the first 2 floors for gear but for some that's a no go zone. Kind of late to mention this but what about power creep? Do they put these bonuses into the next expansion kit or remove them entirely? It's hard to say. The devs of the game I'll give them credit for trying to make somethings work however going the safe path has been something they've been know to do more ways than one. In the end you can't please everyone but not doing anything also doesn't please anyone. Very tough call to make.

    EDIT: Also this is in the game. It's not really on topic about battle content but I see this as an attempt.

    (0)
    Last edited by Xuke; 06-05-2023 at 05:10 PM. Reason: Added Image

  10. #30
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Make the playerbase explode. Give a full set bonus to savage gear for mount-speed up - past what we get for riding maps.
    (1)

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