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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Axxion View Post
    let me start by saying that was an example. It doesnt have to be that way. For instance you can get it from the normal ways such as tome, crafted, etc. Or have other outlets to get gear. take for dungeons allows us to argument the gear from there to the current lvl or something
    Ah~ I want to add its not really addressing you, SE mentioned the idea in that format previously- I just find it a bit annoying that interesting gear was removed for balance for higher end content, as obvious balance isnt as important in MSQ, and then later only brought back exclusive to higher end content. Get a cool toy taken away because others will math calculate fun out and then it gets added back exclusive to the people who got it removed (unintentionally).

    I just dont like the narrative itself lol. Can't have nice things because too many options to balance, but if we restrict the nice things to the people who effectively had it removed for balance reasons.. its now balanced.... boo! Haha.

    I love gear that tells a story and can change your gameplay style, it is of course harder to balance.


    Personally I would either lean towards effects that work when you can obtain echo, if we want wild effects with less balance, or materia like slot system- which could be even soul crystal based rather than gear. Might even appear like a GW2 like specializing or WoW borrowed power (minus the losing the power aspect).
    (0)
    Last edited by Shougun; 06-06-2023 at 03:41 PM.

  2. #2
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    871
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    They should first make Jobs less boring. Tanks and Healers are for most part dissapointing in comparison to DPS who also currently suffer from the boring buffstacking meta.

    With set bonuses you would just go from wearing mix of tome/savage to either one, with piece spesific bonuses you would still use mix of tome/savage gear. Unless they completely overhauled the gearing system with more sources of endgame gear we would still be stuck with more of the same with a slight twist.
    (1)

  3. #3
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by ThaCa View Post
    They should first make Jobs less boring. Tanks and Healers are for most part dissapointing in comparison to DPS who also currently suffer from the boring buffstacking meta.

    With set bonuses you would just go from wearing mix of tome/savage to either one, with piece spesific bonuses you would still use mix of tome/savage gear. Unless they completely overhauled the gearing system with more sources of endgame gear we would still be stuck with more of the same with a slight twist.
    Kind of true and kind of not with it all depending on how its handled. Most games with set bonuses have piece thresholds (usually 2s/4s) so there is some wiggle room to make certain jobs standout over others. People have already seen that some jobs will just perform better regardless, so the dev team could honestly use that to its strength by using the data they obviously have and maybe shifting job strength per tier. This game doesn't have to be like others simply because you can play everything on a single character, so if certain jobs play better than others for a particular raid tier, chances are serious raiders are gonna have everything in their role leveled up any way. Those less serious usually wait to farm more gear to improve clear rates anyway. The point is just to make it more interesting than "well my best stats are crit and det so I'll stack that and call it a day." Granted some people like that and its not like secondaries will go away with set bonuses, but more options never hurt.
    (1)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,614
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    We are sooner to get "Gloves of +15" rather than anything with cooler or more interesting stats.
    They've been taking away everything from the era of oldschool MMOs and it's getting duller and duller. Soon substats won't even be a thing. :(
    (2)

    http://king.canadane.com

  5. #5
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,616
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The problem is, the more non-boring gear you will have, the more balance issues you will get. And since balance > all, this is the result of it.


    Cheers
    (2)

  6. #6
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Larirawiel View Post
    The problem is, the more non-boring gear you will have, the more balance issues you will get. And since balance > all, this is the result of it.


    Cheers
    Balance is a cope, the only time where balance matters - Week 1 clears - the game is already a unbalanced mess. For the rest of the playerbase it wouldnt matter.
    (1)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,614
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I'm actually completely okay with unbalanced gameplay.
    (2)

    http://king.canadane.com

  8. #8
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I'd rather have interest gear than the current balance that is just not fun.
    (1)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,282
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    If they would only consider set bonuses for Savage gear then I'm not sure how much interest it would add, because you're not going to have multiple types of bonuses to choose from.
    (1)

  10. #10
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Iscah View Post
    If they would only consider set bonuses for Savage gear then I'm not sure how much interest it would add, because you're not going to have multiple types of bonuses to choose from.
    Not like 'interest' would determine savage participation. If anything, it would go up. Still anything is better than nothing.
    (0)

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