Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Niroken View Post
    It's a self defense ability. You would need to replace it with a self defense ability of equal value.

    That said, I wouldn't mind a high damage skill considering that healers have pretty garbage damage.
    It isn't, it's an offensive skill 90% of time, you use it and kill them while they cannot do anything about it and you have the tools to survive the shorter range easily unlike bard who just dies when one person notices them.

    And considering the lb whm has ontop of it, they don't deserve any potency buffs at all in their current state, they're one of the top jobs in pvp right now, they need 0 buffs.

    I'll be fine with them extending the range to 15 or even 20y if they make purify work on it, but that's it.
    (5)

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Are people here seriously coping and thinking WHM needs an uncleansable hard Silence/Interrupt and justify the existence of this crap because it got nerfed before? When they also got the stunning deathray LB that is Afflatus: Purgation?

    My brothers and sisters in christ, it can be turned into a normal 2s Silence with 15y range without issue, in fact if ppl were worried that WHM would end up too weak it could receive compensation buffs.

    Uncleansable, unimmunable hard CC is generally a Limit Break thing and should NOT appear on a normal ability.
    (12)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AtomicBomb View Post
    No, it's been nerfed enough and it's fine and good that jobs have powerful non-LB abilities you have to play around. It rewards players who are capable of adapting to the matchup.
    The problem is that you cannot play around MoM. If you have the misfortune, especially at high level, to be the target of that crap especially during an opener (but not only), the enemy team has all leeway to burst you down with you unable to do anything about it, purify or no purify, and full MP or no MP remaining.

    Quote Originally Posted by AnotherPerson View Post
    The tradeoff for Miracle being strong is range limitation for its single target usage & lack of damage. Unlike CC that binds/stuns/freezes (with the latter two preventing any action at all), You get to move freely during imp.
    I'll take MoM over any other kind of crowd control (LBs excepted). No question there, it's just a thousand levels above in effectiveness and lacks of counter. The only thing that will save you from it is that it's not always easy to coordinate when paired with randoms, so the WhM may use it and your team not follow well on it... but if they do follow, you're just screwed. On top of it, the WhM doesnt even always need a team to actually burst down people, if they just MoM the target, Afflatus the target, then Stun Purgation/kill the target (and that's where it becomes truly vicious, because the target cannot cleanse MoM, then it doesn't apply any cc immunity buff which leaves you vulnerable to another cc immediately).

    Quote Originally Posted by AnotherPerson View Post
    Likewise, Miracle can be guarded against, like all non-LB CC. The most comparable case would then be to look at CC that doesn't stop movement but can still be purified, like Silence.
    Silence can be purified, that's not even remotely comparable. Guarding against crowd control is a fallacious argument since you cannot reliably guard against instant abilities that can come at any time (else good luck wasting your guards on nothing as the WhM can just shift their MoM on someone else when they see your shiny blue shield anyway, or they can just wait 5s until your guard is done and imp the crap out of you anyway).

    And it's not like soft cc effects like bind, heavy or half asleep that can be cleansed by guarding since those cc effects don't prevent the use of abilities. MoM does to add insult to injury. I would actually not mind a MoM that is unpurifiable as today, but that can be guarded through after application (leaving you as an imp but guarding).

    Quote Originally Posted by AnotherPerson View Post
    Miracle actually has a worse range (10y) and doesn't have a bonus benefit of having extra damage proc in its skillset (BRD's Silent Nocturne proc Pitch Perfect, which gives both an instant cast + feeds into Empyrean Arrow). This means WHM has to be even closer than mid-range and enter melee range as a caster.
    WhM has strong mitigation tools on top of potent additional heals that any flimsy caster utterly lacks, and let's not talk about BRD. There is a reason regen healers are very good at tanking and holding points. WhM can definitely afford to jump into the fray as long as they don't leroy (most classes shouldn't leroyy anyway).

    Quote Originally Posted by AnotherPerson View Post
    For Miracle to not be a unique effect debuff and just turn into a silence, it would have to give a lot more advantages comparable to other jobs, ex: much higher increased damage, be an aoe CC, or debuff enemies. All while having a lowered cd (25 sec -> 20 sec at minimum).
    I do agree with this.
    (1)
    Last edited by Valence; 06-06-2023 at 04:29 AM.

  4. #14
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    295
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Miracle of Nature can also be used to negate or even outright cancel an opponents limit break, mid limit break. An example of this is instant miracle on a RDM casting LB and canceling the second half of the pulse. Browsing through the forums you can see many other examples of this due to the server tick rate in PvP where people get miracled as soon as they press their LB, lose the LB charge but nothing happens because they are transformed into a piglet instantly.
    (4)

  5. #15
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    Miracle of Nature needs to be removed from the game and I will die on that hill. It wouldn't be so bad if WHM wasn't so aggressively used by bot players to cancel limit breaks of every caliber.
    (7)

  6. #16
    Player
    Boys's Avatar
    Join Date
    Apr 2023
    Posts
    51
    Character
    Riot Trooper
    World
    Spriggan
    Main Class
    Paladin Lv 90
    I love the cheese, but everyone want a cheese as good and then nobody gets a cheese.
    (0)

  7. #17
    Player
    Boys's Avatar
    Join Date
    Apr 2023
    Posts
    51
    Character
    Riot Trooper
    World
    Spriggan
    Main Class
    Paladin Lv 90
    Or imagine if it made a target impervious to damage for the duration XD And you still have your "defensive" ability.
    (0)

  8. #18
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    It doesn't need to be removed, but you should be able to purify it and it needs to stop going through buffs that are supposed to have short periods of immunity to CC.

    Quote Originally Posted by AtomicBomb View Post
    No, it's been nerfed enough and it's fine and good that jobs have powerful non-LB abilities you have to play around. It rewards players who are capable of adapting to the matchup.
    Its still hands down the strongest CC in the game...
    (2)

  9. #19
    Player
    AtomicBomb's Avatar
    Join Date
    Nov 2021
    Posts
    59
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Sinstrel View Post
    Miracle of Nature can also be used to negate or even outright cancel an opponents limit break, mid limit break. An example of this is instant miracle on a RDM casting LB and canceling the second half of the pulse. Browsing through the forums you can see many other examples of this due to the server tick rate in PvP where people get miracled as soon as they press their LB, lose the LB charge but nothing happens because they are transformed into a piglet instantly.
    Is this true? I'd like to see a clip. As soon as the other players' client becomes aware that a LB has been cast, it's already snapshotted and too late to stop it, even on LBs with a very long delay in damage like Megaflare.
    (0)

  10. #20
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AtomicBomb View Post
    Is this true? I'd like to see a clip. As soon as the other players' client becomes aware that a LB has been cast, it's already snapshotted and too late to stop it, even on LBs with a very long delay in damage like Megaflare.
    This is definitely true. While I don't have footage available, I did lose SAM Zantetsuken kills from this (it simply didnt happen anymore) as well as losing the up-to 24000dmg cleave from Eventide. It requires very strict timing which is mostly achievable by... running a combat script. Which they will do as soon as the server received the info that you pressed that button.

    As you can tell, this BS is induced more by ppl cheating but is existent
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast