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  1. #1
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by ThorinG View Post
    Potions (such as Hi-potions, Ether, ..etc.) see little to no use in FF14 unlike other FF games, i've been thinking, why not rework them to have them replace restorative abilities ( second wind, lucid dreaming) with a 20 sec cd per use, some limitations can also be placed on how many can be equipped, let them also be used by all jobs while greatly reducing self-sustain abilities currently present (on Tanks specifically).

    Speaking of Tanks, why not give them some crowd control status effects and make them associated with their aoe abilities on 30 sec cd, for example (PLD:SoC. & GNB:BowShk. = blind effect for a short duration) , (WAR: Orog. & DRK:AbysDr. = Pacification effect for a "shorter" duration).
    HP pots and ether pots have their uses if you know when to use them.
    (6)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mosha View Post
    HP pots and ether pots have their uses if you know when to use them.
    100% this. Synced down to 50 or below? An HQ Max potion is essentially an extra tank CD on a 1m CD. 30% hp every minute is ridiculously good.

    Max lvl? The new HQ potion heals for MORE than Second Wind does with half the CD.

    Max Ethers can routinely be used by BLM in dungeons to get an extra flare off.
    (1)
    Last edited by Deceptus; 06-03-2023 at 02:55 AM.