Did some maths tonight because i got frustrated by not being able to get the 2 minions.
For those that dont know, in Ophiotaurus Treasure maps dungeons, if you hit the Silver you get 50/100k gil+ can roll on one of two minions.
I have been trying to get them since their launch on Jan 10th but in all that time have only seen the Silver Icon 3 times, way too stupidly rare to lock a collectable or two behind.
So heres some maths on my experiences. Im rounding down most me results to the average since i haven't kept exact numbers.
1: I have consistently run 2 groups of 8 players a week with 3+ maps each without fail.
Its been 20 weeks and 3 days as of this post since the maps patch dropped.
3x8=24, 24x2= 48 maps a week and that's rounding down to the 'minimum possible' under those conditions.
48x20= 960+ maps run since their launch.
2: Treasure dungeons i note as having about 2 portals per 3 maps. I may be wrong on my maths here, I want to say 640+ treasure dungeons give or take.
3: Each Treasure dungeon average's 3 spins, in my experience leaning towards 4 spins but rarely 5 or 1 and 2.so that's 1920+ Spins of the Treasure wheel.
So in 1920 spins, only 3! have hit the Silver Icon that drops the minion. This gives the same gil as the gold ! icon which we strike 2-3+ times a night and the gold also gives cloth, fashion and mount items.
For 2 minions there is next to no chance of getting and put it on OCE with its low pop? Nobody posts them on the market board and the price never drops for those that do go up (27 mil each last check)
Seriously SE, up the rate on Silver please at least to the same as the gold !, They are minions, Not game breaking super weapons/armor.
I dread to think how long its going to take me to get the Stormbloods Thiefs map title, that requires getting to room 7 of the rare Thiefs maps 20 times, i have run nearly 100 now and not once seen past room 3, last time i looked at FF collect, it claimed only 0.010% of players have it.
Im of the belief that if someone puts the work in, they should be rewarded for what they were working for, RNG and probability mean someone can work at it every day for the rest of the games life and never accomplish their goal.