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  1. #1
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100

    How to actually make Shatter better

    I posted this in another thread but it got lost in the sauce. People complaining without providing solutions accomplishes nothing. As to whether or not SE sees this, <insert sad face here>. But I want to hear your thoughts on how shatter can be improved to an actual pvp map.

    My personal thoughts:
    1. Instead of having to hit the Ice to generate points, there should be a wide or medium (depending on Big or Small Ice) ground node that spawns with the Ice. Points for teams would be generated by standing in said ground node (area), eventually depleting the Ice.
    - For Big Ice - there would be a very large node/area (possibly encompassing the entire Big Ice “enclosure.”
    - For Small Ice - there would be a medium sized node/area around the Ice.
    - These nodes don’t need to visible, they can generate a buff as you step into the area, so that you know that you’re currently generating points.

    2. The more people from your team in the area - the faster the points will generate - forcing people to kill opposing players in the area to generate more points/ generate points faster (aka depleting Ice faster). Points are generated regardless of numerical advantage (i.e. 1 person from Mael will still generate points for his team but in a slower rate even if there are 5 opposing GC players on the node/area).
    -There could be certain parameters put into place to stop the Ice from being depleted extremely fast if everybody is on the Ice node. I.E. 1 point per player, every 5 seconds (for Big Ice) - but I’m not good at maths so I’m sure someone more qualified than I am can get the numbers right.
    -There could also be an increase in point generation/ice depletion if an ice remains uncontested by even a single opposing player after a certain amount of time. This encourages players to fight on the objective. Thus, hopefully preventing people from just idling at an Ice without anyone coming to contest them. Idling at an Ice to generate points can be considered “defending” which some people already do for other maps like Seal Rock anyways.

    3. Small Ice would spawn a little less frequently. This would hopefully force people to focus on big Ice more.

    4. Middle Ice would be worth more than other Big Ice. To possibly offset any RNG.

    5. For the trifecta Big Ice, there should be an escape route for the cliff team instead of cliffs. That way stragglers have a chance to get away after fighting for the objective. As it stands now, the cliff team can easily get wiped if they get sandwiched at a Big Ice, with no way to retreat other than using return. That’s just poor map design, the team with the escape route has a geographical advantage. And if you toss in RNG spawns…

    I’m sure there are other nuances that I overlooked but what do you guys think? What are your own thoughts on how to make shatter better? I think any good pvp map should require minimal object interaction and does not require you to attack anything that is not a player.
    (1)

  2. #2
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I am not really feeling the new version of shatter...I thought maybe after a few goes it would click but it just doesn't feel right. Some good ideas there and also the escape route needs looking at. At the moment you tend to have no escape if you dropped down >.<
    (2)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,821
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd like that too, but let's be honest, they just reworked it, do you really think they'll scratch it once more and rework it again while secure is already back to the drawing board?
    (0)

  4. #4
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Valence View Post
    I'd like that too, but let's be honest, they just reworked it, do you really think they'll scratch it once more and rework it again while secure is already back to the drawing board?
    You're assuming that Secure is even on a drawing board, and its not just about to dissapear forever like Astragalos.

    If they're actually reworking it now is the time to tell them why this shiny brand new map they put out is absolutely horrible, so that it doesn't get duplicated on Secure. Even if we're shouting into a void because the developers don't care whatsoever about any of their players feedback.
    (4)

  5. #5
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Anything would be better than the current trash version of shatter. If you enjoy pvp, you'll absolutely hate this map, unless you're 2+, in which case it's ok but in the end you're just farming packs of apathetic ice lickers around the big ones.
    (2)

  6. #6
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    By deleting Shatter and remove Borderlands ruins forever.

    Worst maps ever made in a PVP game, old shatter was kinda ok because at least zerging chokepoints had some strategy. BR in other hand was an absolutely disaster.

    Current Seal Rock feels to short and almost impossible to come back or catch up the first place ; less point to win but the map still the same.
    (0)

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,010
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'm kinda warming up to new shatter after I had teams that prioritize fighting. If your team looks for fights and doesnt just trott from on cystal to the next you kinda roll over those teams that do hard.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao