Can I ask a simple question? All jobs can clear all content, can they not?
Can I ask a simple question? All jobs can clear all content, can they not?
That all jobs are individually able to clear content in a given composition of a given average player quality does not mean...
A. that all party compositions are able to clear all content, nor
B. that all jobs are able to clear content within a typical composition with a group of typical player quality, nor
C. that each job will be permitted in XIV PFs since, relatively small difference or no, why take something unconditionally* inferior?
* After all, each job is so similar to the others in role that most differences do not allow for a different but competitive strategy, but instead simply the same strategy performed better or worse.
I don't think balance is especially a problem right now, but "all jobs can clear (in the right circumstances)" is hardly a mark of decent parity.
Just because all jobs can allegedly clear all content, doesn't mean they're viewed as viable in all content. Take for instance criterion dungeons. Barely anyone does them as a DRK unless they are hardcore players who like clearing content on every single job. To everyone else it's basically griefing to bring DRK. If all jobs can clear content, then some jobs are more able to clear content than others.
The past is prologue
So kind of like last tier savage before SE nerfed the final boss how you were griefing by bringing a warrior or paladin since we are on the tank bandwagon.Just because all jobs can allegedly clear all content, doesn't mean they're viewed as viable in all content. Take for instance criterion dungeons. Barely anyone does them as a DRK unless they are hardcore players who like clearing content on every single job. To everyone else it's basically griefing to bring DRK. If all jobs can clear content, then some jobs are more able to clear content than others.
Oh they're listening to streamers and their hivemind. This happens in just about every game >.>I really hope they're not listening to people like Xeno because he says shit like you can't fit your burst in No Mercy and wants DRK to become as OP as the other three tanks when it should be the other way around. Unironically people like him is why we have homogenized braindead jobs.
But yeah, i already started to level this stupid job i despise playing because it looks like it's just going to be the best at everything for the remainder of the expansion.
If they want balance while retaining Job identity, they need to figure out the absolutely necessary buttons and make them Role Actions. Then use the rest of kit to have a different flavor of approach to DPS and utility. This doesn't mean all the role spesific things need to be cut from the Job, it's fine if they still have some of their own approach to healing and tanking but it would be easier to balance and make even more flashy as long as the core is there and sufficient.
It might homogenize Tank and Healer core roles (though you could argue they are already fairly similar) but it would allow for more freedom elsewhere making them fill their roles while having a better Job "fantasy".
Another thing that I like to bring up is also making the Tank and Healer roles use more supportive feedback loop. Some of them at lower level completely skip mitigation or damage while focusing almost solely on damage at high level. It would be a simple thing to add something like basic attacks building your healing / mitigation big button and properly healing/shielding/regening/mitigating etc. etc. in turn giving you flashy DPS button(s). They can even fight button bloat by having a dedicated button or two that changes depending on what you have built up.
This is how we lost a bunch of interesting looking skills in ShB all because "They do the same thing as one another." Exalted Detriment, Shadowskin, Luminiferous Aether, Leeches and so on all got removed in favor of generic, boring role actions that replaced each. It actually harmed job identity across the board in ways the game hadn't done so before. If anything, role actions need to be themed around the job you use them on; while retaining the same name, or need to be rethought entirely.
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