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  1. #1
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73

    Healing and mitigation balance issues

    I think only balancing jobs via damage potencies only is causing problems. If damage potencies are very much equal across the board, balancing needs to be done to healing and mitigation too. Why bring SCH if SGE does more damage and can actively heal more on demand and shield without cast times? Why bring DRK when WAR has significantly more self-sustain? I think the healing/mitigation gap between jobs in a role is too big in certain aspects and needs to be addressed.
    Balancing only to damage potencies will only cause toxicity. Healing and mitigation should also be considered and balanced accordingly or jobs will be left out because they don’t have enough utility or have less healing and self-sustain potential than other jobs. Even if “damage is the only thing that matters In high-end raids” the should at least look into making it balanced in 4-man content while damage potencies could be solely balanced to 8-man content where it matters the most.
    (5)
    The past is prologue

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,321
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    For whatever reason, balancing is done almost exclusively towards Week 1 Savage Clears specifically and more often than not all other forms of content are discarded. I don't agree with this logic, but people seem fine with it.

    In this case, DRK has more raw mitigation than WAR does, so it performs fine within that content, Bring it anywhere else and thats when its cracks begin to show. There doesn't seem to be any real logic or cohesion to balancing jobs between Utility and Damage, seeing as they're fine buffing the fuck out of WAR's DPS, but RDM was left out to rot, in favor of buffing the already best caster in the game further.

    I'm going to chalk it up to Job Favoritism for the dev team.
    (17)
    Last edited by Oizen; 06-02-2023 at 01:35 AM.

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyonaCookie View Post
    I think only balancing jobs via damage potencies only is causing problems. If damage potencies are very much equal across the board, balancing needs to be done to healing and mitigation too. Why bring SCH if SGE does more damage and can actively heal more on demand and shield without cast times? Why bring DRK when WAR has significantly more self-sustain? I think the healing/mitigation gap between jobs in a role is too big in certain aspects and needs to be addressed.
    Balancing only to damage potencies will only cause toxicity. Healing and mitigation should also be considered and balanced accordingly or jobs will be left out because they don’t have enough utility or have less healing and self-sustain potential than other jobs. Even if “damage is the only thing that matters In high-end raids” the should at least look into making it balanced in 4-man content while damage potencies could be solely balanced to 8-man content where it matters the most.
    That's what happens when streamers become in charge of balance. They disregard their personal strengths. Dark did more damage, and like the fat kid on the playground playing super heroes with the other kids, they also wanted ours.
    (3)

  4. #4
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by GoatOfWar View Post
    That's what happens when streamers become in charge of balance. They disregard their personal strengths. Dark did more damage, and like the fat kid on the playground playing super heroes with the other kids, they also wanted ours.
    I really hope they're not listening to people like Xeno because he says shit like you can't fit your burst in No Mercy and wants DRK to become as OP as the other three tanks when it should be the other way around. Unironically people like him is why we have homogenized braindead jobs.
    (10)

  5. #5
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    As Yoshi said if you want to enjoy a healer just go do Ultimates... Oh wait we don't need healers for Ultimates. Guess he means "Lul go play something else."
    (10)

  6. #6
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Archeron View Post
    As Yoshi said if you want to enjoy a healer just go do Ultimates... Oh wait we don't need healers for Ultimates. Guess he means "Lul go play something else."
    This isn't about wanting to heal more as a healer, this is about general healing and mitigation differences between jobs. It's about how some jobs have more of an advantage in areas of healing and mit compared to others when you look at healing/mitigation numbers in a role.
    (2)
    The past is prologue

  7. #7
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyonaCookie View Post
    This isn't about wanting to heal more as a healer, this is about general healing and mitigation differences between jobs. It's about how some jobs have more of an advantage in areas of healing and mit compared to others when you look at healing/mitigation numbers in a role.
    so, basically, you want to make all jobs identical?
    (1)

  8. #8
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Kes13a View Post
    so, basically, you want to make all jobs identical?
    Having more balanced healing and mitigation within a role doesn't mean jobs have to be identical. But if damage numbers don't take into account how much healing and mitigation a job has, it'll just make some jobs feel useless in all content rather than just a few.
    (2)
    The past is prologue

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Having more balanced healing and mitigation within a role doesn't mean jobs have to be identical. But if damage numbers don't take into account how much healing and mitigation a job has, it'll just make some jobs feel useless in all content rather than just a few.
    never run across a dev yet that can balance. and the more it is asked for, the more jobs become the same.

    even being the same, not everyone plays the same, which means more "balance" to try and offset the good and bad players... so you end up with identical wads of wet toilet paper for a "job" just with different names.

    balance is mythical
    (0)

  10. #10
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    I really hope they're not listening to people like Xeno because he says shit like you can't fit your burst in No Mercy and wants DRK to become as OP as the other three tanks when it should be the other way around. Unironically people like him is why we have homogenized braindead jobs.
    He claims you cannot mess up DRK's rotation because it's just 123 button. WAR has 123 button where you can also do 124 to get the damage boost.

    Both DRK and WAR share the same thing: get gauge up and then spam Bloodspiller/Fell Cleave, rinse and repeat. Both are the same with just different flavor and visuals in it. GNB has a separate combo from its main 123, PLD has a magic combo thrown in there.

    Xeno mains WAR, of course he wants WAR to be the strongest. DRK has the worst self sustain, but at least we had something, and that was the highest damage combo with the busy opener. SE plays favoritism with streamers, they don't care what other people say otherwise.

    This is why jobs can't be unique and everything will become eventually homogenized in the long run.
    (7)

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