Quote Originally Posted by HyonaCookie View Post
Having more balanced healing and mitigation within a role doesn't mean jobs have to be identical. But if damage numbers don't take into account how much healing and mitigation a job has, it'll just make some jobs feel useless in all content rather than just a few.
never run across a dev yet that can balance. and the more it is asked for, the more jobs become the same.

even being the same, not everyone plays the same, which means more "balance" to try and offset the good and bad players... so you end up with identical wads of wet toilet paper for a "job" just with different names.

balance is mythical