Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 40
  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tsumdere View Post
    I would rather see them somehow make it so normal monitors get the same FoV as ultrawide monitors. The advantage is ridiculous and those players aren't cheating.
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
    (0)

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.



    I'm pretty sure it's the same vertically. The game doesn't really change your fov, it just... Displays extra pixels lol.



    Changing the camera angle helps quite a bit for adjusting how much you can see though. (the setting, not like, how you point your camera)
    (0)

  3. #23
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
    I am not sure if it's higher vertical cuz I never played on ultrawide and the increased horizontal is more dramatic than increased vertical so that is what I focused on. I suppose you are right, but then they need to change something - either zoom or natural FoV - because being on a normal monitor is a disadvantage with the way fights are designed.

    For example, I can't see all the dragons in Grand Octet (and therefore the safe spot) without spinning the camera like crazy while my ultrawide gamers know immediately where to go. TOPs Run: Sigma towers and Exaflares are significantly easier to locate with ultrawide. DSR's DotH Eyes. Basically anything that has outside of the arena tells or requires you to see the whole arena to solve.

    Edit:

    Especially with the growing creep of visual effects even when turned to Limited, it is becoming harder to see things in general.
    (0)
    Last edited by Tsumdere; 06-02-2023 at 04:50 AM.

  4. #24
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,043
    Character
    Peter Redhill
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Themarvin View Post
    Actually, I seriously doubt that.

    The thing is people want more more more... instead of adapting to the situation, if anything less of a view would be welcome so you need to spend much more timethan now to make orientations.

    Sorry I don't want to see more than that we got now and if you got problems with the content, better yourself.
    It's not the content. It's the camera getting stuck because its pullback distance is laughable.

    Also who hurt you? You got some serious issues sir.
    (2)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm pretty sure it's the same vertically. The game doesn't really change your fov, it just... Displays extra pixels lol.

    Changing the camera angle helps quite a bit for adjusting how much you can see though. (the setting, not like, how you point your camera)
    Ahh, kk. I just remember suddenly being able to tab to certain bosses up close when I first made the swap to ultrawide, so assumed ultrawide not only added to horizontal FoV, but also lost some vertical FoV.

    Either way, yeah, I agree it should be backed out a little. If 16:9 already has only the same vertical FoV as ultrawide, then it should be able to back out even further (to about halfway between where it's vertical FoV matches ultrawide's and its horizontal FoV matches ultrawide's, thereby having more vertical FoV but slightly less horizontal FoV).
    (0)

  6. #26
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,482
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I wouldn't mind a bit of a boost in how far you can scroll back
    (8)

  7. #27
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,093
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ardeth View Post
    It's not the content. It's the camera getting stuck because its pullback distance is laughable.

    Also who hurt you? You got some serious issues sir.
    Deal with it and point the camera angle during the content that you do and adjust within the range possible.... all you seem to say you know there is a mousetrap and you keep on stepping into it.
    (1)

  8. #28
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    ngl i don't have any issues with seeing things as described, i just like... move my camera around a little. i can't really think of a time where i felt like i needed Moon View or an ultrawide just to play in any content.

    though, i don't really think moon view would be a good selling point since it'd make the game look like dogshit.

    all i want is better colorblind options, they use too much purple + blue + gray together :/
    (4)

  9. #29
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    They didn't use it, Shori, its part of one of the mechanics. It literally does that to you in game, which you can tell if you paid attention to the boss size and the size of the waymarkers.
    It's the game doing that, not any third party tools. Essentially, the dev team was poking fun at the drama from TOP in this fight.

    The boss shrinks your party, pulls the camera back and forces you to do mechanics zoomed out, it's by design and it happens periodically throughout the fight.
    I hope they do the "pull camera back" more in the future for mechanics, would be crazy fun in dungeons to have a boss "rip your sight" from you, forcing you to look down from above and move with a bird's eye view.
    (1)

  10. #30
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    First time I played this game it bothered me I couldnt zoom out much at all, I think devs tend to avoid doing things like this so the game doesnt look unprofessional since if you zoom out more things will start looking out of proportion since everything is designed with the current view in mind... Wish the devs were a bit more humble.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread