Quote Originally Posted by Valkyrie_Lenneth View Post
I'm pretty sure it's the same vertically. The game doesn't really change your fov, it just... Displays extra pixels lol.

Changing the camera angle helps quite a bit for adjusting how much you can see though. (the setting, not like, how you point your camera)
Ahh, kk. I just remember suddenly being able to tab to certain bosses up close when I first made the swap to ultrawide, so assumed ultrawide not only added to horizontal FoV, but also lost some vertical FoV.

Either way, yeah, I agree it should be backed out a little. If 16:9 already has only the same vertical FoV as ultrawide, then it should be able to back out even further (to about halfway between where it's vertical FoV matches ultrawide's and its horizontal FoV matches ultrawide's, thereby having more vertical FoV but slightly less horizontal FoV).