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  1. #31
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
    I am not sure if it's higher vertical cuz I never played on ultrawide and the increased horizontal is more dramatic than increased vertical so that is what I focused on. I suppose you are right, but then they need to change something - either zoom or natural FoV - because being on a normal monitor is a disadvantage with the way fights are designed.

    For example, I can't see all the dragons in Grand Octet (and therefore the safe spot) without spinning the camera like crazy while my ultrawide gamers know immediately where to go. TOPs Run: Sigma towers and Exaflares are significantly easier to locate with ultrawide. DSR's DotH Eyes. Basically anything that has outside of the arena tells or requires you to see the whole arena to solve.

    Edit:

    Especially with the growing creep of visual effects even when turned to Limited, it is becoming harder to see things in general.
    (0)
    Last edited by Tsumdere; 06-02-2023 at 04:50 AM.

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