I would rather see them somehow make it so normal monitors get the same FoV as ultrawide monitors. The advantage is ridiculous and those players aren't cheating.
I would rather see them somehow make it so normal monitors get the same FoV as ultrawide monitors. The advantage is ridiculous and those players aren't cheating.
Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.
Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.
Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
I'm pretty sure it's the same vertically. The game doesn't really change your fov, it just... Displays extra pixels lol.
Changing the camera angle helps quite a bit for adjusting how much you can see though. (the setting, not like, how you point your camera)
Ahh, kk. I just remember suddenly being able to tab to certain bosses up close when I first made the swap to ultrawide, so assumed ultrawide not only added to horizontal FoV, but also lost some vertical FoV.
Either way, yeah, I agree it should be backed out a little. If 16:9 already has only the same vertical FoV as ultrawide, then it should be able to back out even further (to about halfway between where it's vertical FoV matches ultrawide's and its horizontal FoV matches ultrawide's, thereby having more vertical FoV but slightly less horizontal FoV).
I am not sure if it's higher vertical cuz I never played on ultrawide and the increased horizontal is more dramatic than increased vertical so that is what I focused on. I suppose you are right, but then they need to change something - either zoom or natural FoV - because being on a normal monitor is a disadvantage with the way fights are designed.Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.
Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
For example, I can't see all the dragons in Grand Octet (and therefore the safe spot) without spinning the camera like crazy while my ultrawide gamers know immediately where to go. TOPs Run: Sigma towers and Exaflares are significantly easier to locate with ultrawide. DSR's DotH Eyes. Basically anything that has outside of the arena tells or requires you to see the whole arena to solve.
Edit:
Especially with the growing creep of visual effects even when turned to Limited, it is becoming harder to see things in general.
Last edited by Tsumdere; 06-02-2023 at 04:50 AM.
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