
Originally Posted by
Renathras
To be fair, I remember in WoW years ago (BC or Wrath, I guess) when a friend showed me add-ons (which are allowed in that game), the first thing that I found that actually was like "Wow...yes, I want this now" was when he showed me being able to zoom out 100 m or so (the normal max range was 40 m) and how you could actually see fights, especially doing Battleground PvP, and it was just neat to be able to zoom that far when doing things like walking across one of the desert zones at night.
I've always felt that the native zoom is not QUITE far enough, and I even play a Lala so my character obstructs as little as possible. I'd like another 50-100% more zoom. If the max zoom is something like 50 yalms, it'd be nice to have 75 or 100 as an option.
My bigger problem is when they put stuff outside of the arena (Zodiark glyphs or Golbez's wind clones) and it can be hard to see them because of the size of the boss or the angle of the camera if you're looking down from a 3/4 angle view. Sure, you could flatten your camera more horizontal to the ground, but then you can't see all the GROUND markers the game throws out like candy. There's really no harm in just allowing a longer range zoom.
And I say this as a person that has never used an add-on in FFXIV, and only used the two "essential" ones in WoW (as in, the ones people required or they wouldn't let you join raid teams; Deadly Boss Mods and then some kind of alternate raid frame - I used Pearl, I believe it was - due to the base UI being hot garbage. Like, "HP bars didn't show percents nor numerical values, just a bar at a various level of full/empty" level of hot garbage...) I think the 10,000 y moon PoV is stupid, but 75-100y? I think that'd be acceptable.
.
EDIT: That or they need to think better about boss design. Like the hot/cold boss in Bozja. The only way I could see which sword side was the hot or cold, or how many (1 or 2) stacks of an element she was using, was to basically walk right up to her, then point the camera straight down. Any other "normal" angle of looking at her, even FPS from 20y away, I couldn't see the icon over the top of her head.
And as someone else said, as a Healer, if you target party members (or worse, other alliance members in 24 mans, like say raising one of the Healers in another team that's lost all of theirs), it can sometimes be hard to retarget the boss since the game has to be able to see the health/name bar over their head or something to target them, and if they're too tall for that to be in the camera, you just...don't target them, even if you untarget the ally and use a damage spell that SHOULD autotarget the boss (it will give you the "invalid target" message since it's defaulting to targing you for a self-cast since it has no hostiles to target). This actually happens a lot in Hunt trains, too, and I've missed credit before because I landed too near the boss and the only thing my game would target would be random, much smaller NPCs in the area as the boss melted from the 350 people instantly vaporizing it before I could get far enough away to actually target it.
Yes, a bit more zoom IS called for, I think.
To be fair, I remember in WoW years ago (BC or Wrath, I guess) when a friend showed me add-ons (which are allowed in that game), the first thing that I found that actually was like "Wow...yes, I want this now" was when he showed me being able to zoom out 100 m or so (the normal max range was 40 m) and how you could actually see fights, especially doing Battleground PvP, and it was just neat to be able to zoom that far when doing things like walking across one of the desert zones at night.
I've always felt that the native zoom is not QUITE far enough, and I even play a Lala so my character obstructs as little as possible. I'd like another 50-100% more zoom. If the max zoom is something like 50 yalms, it'd be nice to have 75 or 100 as an option.
My bigger problem is when they put stuff outside of the arena (Zodiark glyphs or Golbez's wind clones) and it can be hard to see them because of the size of the boss or the angle of the camera if you're looking down from a 3/4 angle view. Sure, you could flatten your camera more horizontal to the ground, but then you can't see all the GROUND markers the game throws out like candy. There's really no harm in just allowing a longer range zoom.
And I say this as a person that has never used an add-on in FFXIV, and only used the two "essential" ones in WoW (as in, the ones people required or they wouldn't let you join raid teams; Deadly Boss Mods and then some kind of alternate raid frame - I used Pearl, I believe it was - due to the base UI being hot garbage. Like, "HP bars didn't show percents nor numerical values, just a bar at a various level of full/empty" level of hot garbage...) I think the 10,000 y moon PoV is stupid, but 75-100y? I think that'd be acceptable.
.
EDIT: That or they need to think better about boss design. Like the hot/cold boss in Bozja. The only way I could see which sword side was the hot or cold, or how many (1 or 2) stacks of an element she was using, was to basically walk right up to her, then point the camera straight down. Any other "normal" angle of looking at her, even FPS from 20y away, I couldn't see the icon over the top of her head.
And as someone else said, as a Healer, if you target party members (or worse, other alliance members in 24 mans, like say raising one of the Healers in another team that's lost all of theirs), it can sometimes be hard to retarget the boss since the game has to be able to see the health/name bar over their head or something to target them, and if they're too tall for that to be in the camera, you just...don't target them, even if you untarget the ally and use a damage spell that SHOULD autotarget the boss (it will give you the "invalid target" message since it's defaulting to targing you for a self-cast since it has no hostiles to target). This actually happens a lot in Hunt trains, too, and I've missed credit before because I landed too near the boss and the only thing my game would target would be random, much smaller NPCs in the area as the boss melted from the 350 people instantly vaporizing it before I could get far enough away to actually target it.
Yes, a bit more zoom IS called for, I think.
To be fair, I remember in WoW years ago (BC or Wrath, I guess) when a friend showed me add-ons (which are allowed in that game), the first thing that I found that actually was like "Wow...yes, I want this now" was when he showed me being able to zoom out 100 m or so (the normal max range was 40 m) and how you could actually see fights, especially doing Battleground PvP, and it was just neat to be able to zoom that far when doing things like walking across one of the desert zones at night.
I've always felt that the native zoom is not QUITE far enough, and I even play a Lala so my character obstructs as little as possible. I'd like another 50-100% more zoom. If the max zoom is something like 50 yalms, it'd be nice to have 75 or 100 as an option.
My bigger problem is when they put stuff outside of the arena (Zodiark glyphs or Golbez's wind clones) and it can be hard to see them because of the size of the boss or the angle of the camera if you're looking down from a 3/4 angle view. Sure, you could flatten your camera more horizontal to the ground, but then you can't see all the GROUND markers the game throws out like candy. There's really no harm in just allowing a longer range zoom.
And I say this as a person that has never used an add-on in FFXIV, and only used the two "essential" ones in WoW (as in, the ones people required or they wouldn't let you join raid teams; Deadly Boss Mods and then some kind of alternate raid frame - I used Pearl, I believe it was - due to the base UI being hot garbage. Like, "HP bars didn't show percents nor numerical values, just a bar at a various level of full/empty" level of hot garbage...) I think the 10,000 y moon PoV is stupid, but 75-100y? I think that'd be acceptable.
.
EDIT: That or they need to think better about boss design. Like the hot/cold boss in Bozja. The only way I could see which sword side was the hot or cold, or how many (1 or 2) stacks of an element she was using, was to basically walk right up to her, then point the camera straight down. Any other "normal" angle of looking at her, even FPS from 20y away, I couldn't see the icon over the top of her head.
And as someone else said, as a Healer, if you target party members (or worse, other alliance members in 24 mans, like say raising one of the Healers in another team that's lost all of theirs), it can sometimes be hard to retarget the boss since the game has to be able to see the health/name bar over their head or something to target them, and if they're too tall for that to be in the camera, you just...don't target them, even if you untarget the ally and use a damage spell that SHOULD autotarget the boss (it will give you the "invalid target" message since it's defaulting to targing you for a self-cast since it has no hostiles to target). This actually happens a lot in Hunt trains, too, and I've missed credit before because I landed too near the boss and the only thing my game would target would be random, much smaller NPCs in the area as the boss melted from the 350 people instantly vaporizing it before I could get far enough away to actually target it.
Yes, a bit more zoom IS called for, I think.