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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm pretty sure it's the same vertically. The game doesn't really change your fov, it just... Displays extra pixels lol.

    Changing the camera angle helps quite a bit for adjusting how much you can see though. (the setting, not like, how you point your camera)
    Ahh, kk. I just remember suddenly being able to tab to certain bosses up close when I first made the swap to ultrawide, so assumed ultrawide not only added to horizontal FoV, but also lost some vertical FoV.

    Either way, yeah, I agree it should be backed out a little. If 16:9 already has only the same vertical FoV as ultrawide, then it should be able to back out even further (to about halfway between where it's vertical FoV matches ultrawide's and its horizontal FoV matches ultrawide's, thereby having more vertical FoV but slightly less horizontal FoV).
    (0)

  2. #2
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
    I am not sure if it's higher vertical cuz I never played on ultrawide and the increased horizontal is more dramatic than increased vertical so that is what I focused on. I suppose you are right, but then they need to change something - either zoom or natural FoV - because being on a normal monitor is a disadvantage with the way fights are designed.

    For example, I can't see all the dragons in Grand Octet (and therefore the safe spot) without spinning the camera like crazy while my ultrawide gamers know immediately where to go. TOPs Run: Sigma towers and Exaflares are significantly easier to locate with ultrawide. DSR's DotH Eyes. Basically anything that has outside of the arena tells or requires you to see the whole arena to solve.

    Edit:

    Especially with the growing creep of visual effects even when turned to Limited, it is becoming harder to see things in general.
    (0)
    Last edited by Tsumdere; 06-02-2023 at 04:50 AM.

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,588
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I wouldn't mind a bit of a boost in how far you can scroll back
    (8)

  4. #4
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    ngl i don't have any issues with seeing things as described, i just like... move my camera around a little. i can't really think of a time where i felt like i needed Moon View or an ultrawide just to play in any content.

    though, i don't really think moon view would be a good selling point since it'd make the game look like dogshit.

    all i want is better colorblind options, they use too much purple + blue + gray together :/
    (4)

  5. #5
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    351
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    First time I played this game it bothered me I couldnt zoom out much at all, I think devs tend to avoid doing things like this so the game doesnt look unprofessional since if you zoom out more things will start looking out of proportion since everything is designed with the current view in mind... Wish the devs were a bit more humble.
    (1)

  6. #6
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Eorzean_username View Post
    TitanGaiusKnotSarioGaciousBits in shambles
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by BaconBits View Post

    I think the bottom text means the text at the bottom.
    (1)

  8. #8
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Poor Knot being mistaken as an alt just cause the alts use the same face.
    (1)

  9. #9
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Renalt View Post
    Poor Knot being mistaken as an alt just cause the alts use the same face.
    You are not immune to tanned blondes propaganda.
    (0)

  10. #10
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    It would be cool if we could zoom out more since I generally have the camera angled like... up and looking down at an angle. Lot of recent bosses aren't really viewable like that. Annoyed that I have to switch to a low angle for like, euphro 4 or panda 12. But also not a new problem, had to do the same shit for shiva's ice circles back in the day.
    (2)

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