Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 41

Hybrid View

  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ardeth View Post
    The amount of zoom out we have currently is awful. I'm not sure if we need to go zoom hack, but the current levels are super bad. Especially in dungeons.
    Actually, I seriously doubt that.

    The thing is people want more more more... instead of adapting to the situation, if anything less of a view would be welcome so you need to spend much more timethan now to make orientations.

    Sorry I don't want to see more than that we got now and if you got problems with the content, better yourself.
    (1)

  2. #2
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Themarvin View Post
    Actually, I seriously doubt that.

    The thing is people want more more more... instead of adapting to the situation, if anything less of a view would be welcome so you need to spend much more timethan now to make orientations.

    Sorry I don't want to see more than that we got now and if you got problems with the content, better yourself.
    It's not the content. It's the camera getting stuck because its pullback distance is laughable.

    Also who hurt you? You got some serious issues sir.
    (2)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  3. #3
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ardeth View Post
    It's not the content. It's the camera getting stuck because its pullback distance is laughable.

    Also who hurt you? You got some serious issues sir.
    Deal with it and point the camera angle during the content that you do and adjust within the range possible.... all you seem to say you know there is a mousetrap and you keep on stepping into it.
    (1)

  4. 06-02-2023 08:03 PM
    Reason
    Not going to argue with a moron.

  5. #5
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shori View Post
    As title suggests.
    World firsters caught multiple times using it proves even the "hardcore" need this ability.
    Us casual and midcore being held back because we dont use the hacks. Like take even just an EX fight - Mount Ordeals, it is literally INPOSSIBLE to see the arena floor and the symbols on the outside at the same time while playing on a standard resolution/aspect ratio.
    Devs just need increase the distance we can zoom out and we would be back on a level playing field.
    Disagree but a freecam and free zoom mode in /gpose or really just anything outside of Extreme/raids (Criterion, 8-man, 48-man etc.)/Ultimates/deep dungeon should be implemented.
    (1)

  6. #6
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    While we're at it, just make a SE token that you can exchange for gil since people buy gil anyway.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I just want to see the maximum distance increased slightly or the game's target-acquisition adjusted slightly because the game bases whether you can tab to a target on whether its nameplate is visible.

    That shit means you literally can't even tab to the boss in front of you after having healed someone if the boss's nameplate is too high/close to be seen on an ultrawide monitor...

    Even just aesthetically speaking, though, a tad bit more distance would go a long way towards slightly reducing apparent visual clutter without becoming un-immersive or trivializing any mechanics.
    (4)
    Last edited by Shurrikhan; 06-02-2023 at 04:19 AM.

  8. #8
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    I would rather see them somehow make it so normal monitors get the same FoV as ultrawide monitors. The advantage is ridiculous and those players aren't cheating.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tsumdere View Post
    I would rather see them somehow make it so normal monitors get the same FoV as ultrawide monitors. The advantage is ridiculous and those players aren't cheating.
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.
    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Been a while since I've played on a regular monitor, but I could have sworn the vertical FoV was higher before I made my switch over to ultrawide, even if I did of course gain some horizontal FoV...? Which... seems fair. If you had the same horizontal FoV as an ultrawide, you'd have hugely more vertical FoV, and if an ultrawide had the same vertical FoV, that'd mean they'd have hugely more horizontal FoV.

    Would simply test rn, but swapping down to 16:9 aspect ratios just crashes the game for me.



    I'm pretty sure it's the same vertically. The game doesn't really change your fov, it just... Displays extra pixels lol.



    Changing the camera angle helps quite a bit for adjusting how much you can see though. (the setting, not like, how you point your camera)
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread