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  1. #21
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    The mechanic in that fight was not intuitive
    You can partially thank the English team for this — which, as usual, mangled it into something needlessly more convoluted than it was in other languages.

    English:
    My cup runneth over with fire and lightning!

    JP:
    雷属性、火属性エーテル充填……
    バリアチェンジ!

    Lightning and fire ether are filled up...
    ...Barrier change!


    ...Why is the English in faux old English for some random Garlean guy engineered in a laboratory?

    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.

    And it doesn't even mention the barrier part.
    (3)

  2. #22
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    350
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.
    Because localization requires content to be "appealing to the US market." They also tend to be horridly wrong.
    Sort of like how the packages / boxes that videogames came in had very odd characters that looked nothing like the one in the game because localizers thought "anime-style" art will no appeal to folks.
    I totally agree with your "14 year-old self-proclaimed author" comment... spot on.
    (0)

  3. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eorzean_username View Post
    You can partially thank the English team for this — which, as usual, mangled it into something needlessly more convoluted than it was in other languages.

    English:
    My cup runneth over with fire and lightning!

    JP:
    雷属性、火属性エーテル充填……
    バリアチェンジ!

    Lightning and fire ether are filled up...
    ...Barrier change!


    ...Why is the English in faux old English for some random Garlean guy engineered in a laboratory?

    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.

    And it doesn't even mention the barrier part.
    That's not the problem.
    I can't see how this difference in dialogue changes things, you're still only picking out the key words fire and lightning, and you still have no reference for whether you're supposed to be standing in fire/lightning, or avoiding them, besides trial and error.

    The fact that the only indication came in the form of dialogue, and wasn't included in either the action name or anything visual, is what caused people to miss it.
    I mentally block out all non-voiced dialogue when I'm in battle (it doesn't help that the font is very low weight on a beige speech bubble) and I don't have it displayed in chat log either because it fills it up with spam.
    This is the only fight I can think of in the entire game where this is the case, every other attack from every other fight (baring an odd exception that I may have forgotten and must be less impactful) has an indication that uses battle mechanics, i.e. action names (spell charging or flying text when used), player indicators (stacks, TB's etc.), ground effects (AOEs), or boss effects (e.g. WoL's in/out indicators).
    Larboard/Starboard was better than this.
    (1)
    Last edited by Seraphor; 06-01-2023 at 07:06 PM.

  4. #24
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DayHealer View Post
    Terrible take. Bet you think running Labyrinth of ancients on Raid roulette again and again is good too cause 0 difficulty.
    I loath getting any Crystal Tower raid. I'd gladly take Orbonne every day over that. Original Orbonne before it was nerfed.
    Try again.
    (1)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    The fact that the only indication came in the form of dialogue, and wasn't included in either the action name or anything visual, is what caused people to miss it.
    No. Hard no. There was a long cast bar for an action called "Barrier Shift". Then the boss acquired an elemental buff. There were multiple indicators for what to do. If people couldn't connect that to their damage being reflected when they didn't have the right element...
    (2)

  6. #26
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    No. Hard no. There was a long cast bar for an action called "Barrier Shift". Then the boss acquired an elemental buff. There were multiple indicators for what to do. If people couldn't connect that to their damage being reflected when they didn't have the right element...
    Well as I previously said. I get this dungeon maybe once every six months. So I miss those buffs every time, and by the time I notice them, the fight is over and it'll be another six months before I need to think about it again.

    Admittedly I don't tend to look at enemy buffs a whole lot outside of EX/Savage, as they're not usually uniquely integral to the fight in casual content, and you can't 'hover over them' to see what they are on controller.

    The action name doesn't tell you anything, other than he's doing a thing. It's changing his elements sure, but does it change them to elements you're supposed to avoid or stand in?
    (1)
    Last edited by Seraphor; 06-01-2023 at 07:12 PM.

  7. #27
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eorzean_username View Post
    You can partially thank the English team for this — which, as usual, mangled it into something needlessly more convoluted than it was in other languages.

    English:
    My cup runneth over with fire and lightning!

    JP:
    雷属性、火属性エーテル充填……
    バリアチェンジ!

    Lightning and fire ether are filled up...
    ...Barrier change!


    ...Why is the English in faux old English for some random Garlean guy engineered in a laboratory?

    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.

    And it doesn't even mention the barrier part.
    Personally I don't find any issue with the English version. It requires some small deductive reasoning, but not too much I think.
    "Hey there's three elements, and the boss mentioned two of them, maybe I should be doing something with the third"
    Or hell, try doing something with the two he mentions and get killed. Should give you a good idea what to do next time just by process of elimination.
    (1)

  8. #28
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    They shouldn't be changing encounters to this degree just to accommodate for NPCs.

    If they cannot get it to work with NPCs, then they simply need to work more on it before they release it.
    (1)

  9. #29
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,531
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaurhz View Post
    They shouldn't be changing encounters to this degree just to accommodate for NPCs.
    Again, it's pretty obvious it's not being changed for NPCs. We know NPCs can do some of these older mechanics because of how simple some of them were. If you analyze all the fights that were changed to figure out what was consistent about all of them, it's that new players frequently failed to figured them out, even on subsequent attempts. That they were not obvious.

    In contrast, any normal content made now, things are obvious and as you go through the fight it all clicks without having to solve a riddle in some text or read the status effects, and this is so obviously why they are changing them.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #30
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Again, it's pretty obvious it's not being changed for NPCs. We know NPCs can do some of these older mechanics because of how simple some of them were. If you analyze all the fights that were changed to figure out what was consistent about all of them, it's that new players frequently failed to figured them out, even on subsequent attempts. That they were not obvious.

    In contrast, any normal content made now, things are obvious and as you go through the fight it all clicks without having to solve a riddle in some text or read the status effects, and this is so obviously why they are changing them.
    If this is the case why dont they alter the trust version to be thoughtless and easy for people that cant communicate with others to learn what to do with these neutered mechanics and leave the duty finder versions alone.

    It seems like the game is going to become so boring over the next few years because they are making roulette content even less desirable to run . They should be encouraging team work, communication and the rewards for players to join in roulettes to help MSQ travelers or we will face a desolate duty finder experience in the future because people are bored senseless and have had enough of being coddled.
    (5)

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