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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    The mechanic in that fight was not intuitive ie. most players did not understand it nor do it.

    I did the dungeon many times and usually saw people take extreme damage from it because of the damage being reflected to them. The healer would have a lot of work and there would even be wipes from it.

    I don't think it should have changed because it was an interesting fight, but changing it is in line with the current direction of making dungeon fights intuitive (aka obvious).
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Jeeqbit View Post
    The mechanic in that fight was not intuitive ie. most players did not understand it nor do it.

    I did the dungeon many times and usually saw people take extreme damage from it because of the damage being reflected to them. The healer would have a lot of work and there would even be wipes from it.

    I don't think it should have changed because it was an interesting fight, but changing it is in line with the current direction of making dungeon fights intuitive (aka obvious).
    It was actually really easy. The boss tells you something about two elements, and the element the boss does not mention is the one you go to.

    It'd be even easier with trusts because you wouldn't have to read or bother, you'd just mimic the trusts.
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NekoMataMata View Post
    It was actually really easy. The boss tells you something about two elements, and the element the boss does not mention is the one you go to.
    I'm aware the mechanic was easy. That is not the same as being obvious. It was not obvious. You know why? Because most people didn't do it, especially when they were new. But even plenty of older players never got it.

    You didn't even need to know what the boss said. You just needed to look at its status effect and enter the tower that has the same status effect, to imbue yourself with it. Then you could safely attack it and kill it faster.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,571
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The mechanic in that fight was not intuitive ie. most players did not understand it nor do it.

    I did the dungeon many times and usually saw people take extreme damage from it because of the damage being reflected to them. The healer would have a lot of work and there would even be wipes from it.
    For many, that's fine. It's okay, and even wanted to encounter a sliver of challenge requiring a modicum of thought.
    (3)

    http://king.canadane.com

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,442
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The mechanic in that fight was not intuitive ie. most players did not understand it nor do it.

    I did the dungeon many times and usually saw people take extreme damage from it because of the damage being reflected to them. The healer would have a lot of work and there would even be wipes from it.

    I don't think it should have changed because it was an interesting fight, but changing it is in line with the current direction of making dungeon fights intuitive (aka obvious).
    God forbid people can wipe in a dungeon! the horror
    (4)

  6. #6
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    The mechanic in that fight was not intuitive
    You can partially thank the English team for this — which, as usual, mangled it into something needlessly more convoluted than it was in other languages.

    English:
    My cup runneth over with fire and lightning!

    JP:
    雷属性、火属性エーテル充填……
    バリアチェンジ!

    Lightning and fire ether are filled up...
    ...Barrier change!


    ...Why is the English in faux old English for some random Garlean guy engineered in a laboratory?

    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.

    And it doesn't even mention the barrier part.
    (3)

  7. #7
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    363
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.
    Because localization requires content to be "appealing to the US market." They also tend to be horridly wrong.
    Sort of like how the packages / boxes that videogames came in had very odd characters that looked nothing like the one in the game because localizers thought "anime-style" art will no appeal to folks.
    I totally agree with your "14 year-old self-proclaimed author" comment... spot on.
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eorzean_username View Post
    You can partially thank the English team for this — which, as usual, mangled it into something needlessly more convoluted than it was in other languages.

    English:
    My cup runneth over with fire and lightning!

    JP:
    雷属性、火属性エーテル充填……
    バリアチェンジ!

    Lightning and fire ether are filled up...
    ...Barrier change!


    ...Why is the English in faux old English for some random Garlean guy engineered in a laboratory?

    Why is it using this strange and ambiguous phrase? It's just confusing at a glance — what cup? What is he talking about? What am I supposed to interpret from this? It's just such 14-year-old's Tumblr / DeviantArt "You know, I'm something of an author myself" pretentious fake depth.

    And it doesn't even mention the barrier part.
    That's not the problem.
    I can't see how this difference in dialogue changes things, you're still only picking out the key words fire and lightning, and you still have no reference for whether you're supposed to be standing in fire/lightning, or avoiding them, besides trial and error.

    The fact that the only indication came in the form of dialogue, and wasn't included in either the action name or anything visual, is what caused people to miss it.
    I mentally block out all non-voiced dialogue when I'm in battle (it doesn't help that the font is very low weight on a beige speech bubble) and I don't have it displayed in chat log either because it fills it up with spam.
    This is the only fight I can think of in the entire game where this is the case, every other attack from every other fight (baring an odd exception that I may have forgotten and must be less impactful) has an indication that uses battle mechanics, i.e. action names (spell charging or flying text when used), player indicators (stacks, TB's etc.), ground effects (AOEs), or boss effects (e.g. WoL's in/out indicators).
    Larboard/Starboard was better than this.
    (1)
    Last edited by Seraphor; 06-01-2023 at 07:06 PM.

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,201
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    The fact that the only indication came in the form of dialogue, and wasn't included in either the action name or anything visual, is what caused people to miss it.
    No. Hard no. There was a long cast bar for an action called "Barrier Shift". Then the boss acquired an elemental buff. There were multiple indicators for what to do. If people couldn't connect that to their damage being reflected when they didn't have the right element...
    (2)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    No. Hard no. There was a long cast bar for an action called "Barrier Shift". Then the boss acquired an elemental buff. There were multiple indicators for what to do. If people couldn't connect that to their damage being reflected when they didn't have the right element...
    Well as I previously said. I get this dungeon maybe once every six months. So I miss those buffs every time, and by the time I notice them, the fight is over and it'll be another six months before I need to think about it again.

    Admittedly I don't tend to look at enemy buffs a whole lot outside of EX/Savage, as they're not usually uniquely integral to the fight in casual content, and you can't 'hover over them' to see what they are on controller.

    The action name doesn't tell you anything, other than he's doing a thing. It's changing his elements sure, but does it change them to elements you're supposed to avoid or stand in?
    (1)
    Last edited by Seraphor; 06-01-2023 at 07:12 PM.

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