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  1. #1
    Player
    TenraiNagi's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
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    165
    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70

    More Racial Uniqueness (Post 2.0 suggestion)

    The races in this game are so similar in almost everything that the only things that differentiate us from each other are our undergarments. I love the races we got, and I think they deserve more than what we have now.

    Some ideas to increase their uniqueness may include: (NO penalties, Only Boosts)

    1) Race-specific story missions/ quests:
    -Lore behind each race. How did we all come to live together? Is there a hometown for each race?! These quests let you know your characters background, etc.
    2) Race-specific gear (already mentioned for post 2.0)

    3) Race-specific boosts:
    -These are just passives like: miqote gets better service from NPCs (prices reduced when buying/repairing), roegadyn hold their breath longer underwater (future content?), hyur receives 10% more GC seals, etc.

    -Maybe even quests to unlock these boosts!
    4) Race-specific boosts for jobs:
    -Right now what difference is a lalafel paladin compared to a hyur? Well the answer is gear. I think there should be something more to it than just gear. Each race could have a specific boost for being a certain job. (Examples for blackmage could include: lalafels cast faster, miqote has reduces CDs, roegadyn has more potent enhancement magic, etc)

    -And again these boosts could be obtained after a certain questline which made you awesome!
    5) 5 Race-specific summons (Other than the other shared ones)

    Things that I would rather not see as race-specific:
    • Race specific content
    • Penalties for being a certain race
    These are just some suggestions that crossed my mind and wanted to share with you all and the devs!
    More suggestions could be added or these modified to be even better, so I would appreciate it if any of you have anything to add. And thank you! ^^
    (2)
    Last edited by TenraiNagi; 06-28-2012 at 01:25 AM.

  2. #2
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    3) Race-specific boosts:
    -These are just passives like: miqote gets better service from NPCs (prices reduced when buying/repairing), roegadyn hold their breath longer underwater (future content?), hyur receives 10% more GC seals, etc.

    -Maybe even quests to unlock these boosts!
    4) Race-specific boosts for jobs:
    -Right now what difference is a lalafel paladin compared to a hyur? Well the answer is gear. I think there should be something more to it than just gear. Each race could have a specific boost for being a certain job. (Examples for blackmage could include: lalafels cast faster, miqote has reduces CDs, roegadyn has more potent enhancement magic, etc)

    -And again these boosts could be obtained after a certain questline which made you awesome!
    5) Race-specific summons (future content?)

    Things that I would rather not see as race-specific:
    Race specific content
    Penalties for being a certain race

    The problem with some of these is that they basically cater to the whole idea that "x race is best x job". While yes, that adds a little flavor, I think it it ultimately does more bad than good because it prevents people from playing what they want. I know nothing is stopping them from playing Galka WHM with their horrendously bad MP pool, MMO culture ensures they'll never get parties.

    I really like the ideas, but some of them (10% extra seals vs NPC prices? da fuq?) seem KIND OF unfair, but still reasonable. IMO, they shouldn't give a clear advantage. I really dig the race specific missions and quests though. Statless or Novelty race only gear would be awesome too.
    (2)
    Last edited by Rau; 06-27-2012 at 09:32 AM.
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  3. #3
    Player
    TenraiNagi's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
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    165
    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Rau View Post
    The problem with some of these is that they basically cater to the whole idea that "x race is best x job". While yes, that adds a little flavor, I think it it ultimately does more bad than good because it prevents people from playing what they want. While yes, nothing is stopping them from playing Galka WHM with their horrendously bad MP pool, MMO culture ensures they'll never get parties.

    I really like the ideas, but some of them (10% extra seals vs NPC prices? da fuq?) seem KIND OF unfair, but still reasonable. IMO, they shouldn't give a clear advantage. I really dig the race specific missions and quests though. Statless or Novelty race only gear would be awesome too.
    I would personally hate it if it got to the point of "x race plays best at x job" and wasn't my intention at all. But maybe the devs can come up with better examples than the ones I wrote above, just subtle boosts that doesn't give any race the advantage of being a certain job.

    Regarding the boosts, I do agree, 10% is too much (maybe 3%?). But I wouldn't say it's unfair because the race you are using will have a certain boost that I, for example, don't have and vice versa.

    And thank you for your input!
    (1)
    Last edited by TenraiNagi; 06-27-2012 at 08:39 AM. Reason: grammar

  4. #4
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
    Location
    Shadowlord Server
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    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I would like to see more lore related to each race. Specifically I'd like to be able to visit the homelands of each race and experience their unique cultures.

    The variations in architecture are particularly lacking. For example there are no buildings in the world where you can definitely say "oh a roegadyn built that" or "oh, this is a miqo'te dwelling"

    You really don't get the feeling that there is much difference to the races of eorzea other than their outward appearances. If you want to get into detail about it, it's almost impossible to distinguish between the different clans within a given race unless you look very carefully.
    (1)
    Last edited by Zetsumei_Tsunarashi; 06-27-2012 at 10:00 AM.

  5. #5
    Player
    TenraiNagi's Avatar
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    Jan 2012
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    Gridania
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    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I would like to see more lore related to each race. Specifically I'd like to be able to visit the homelands of each race and experience their unique cultures.

    The variations in architecture are particularly lacking. For example there are no buildings in the world where you can definitely say "oh a roegadyn built that" or "oh, this is a miqo'te dwelling"

    You really don't get the feeling that there is much difference to the races of eorzea other than their outward appearances. If you want to get into detail about it, it's almost impossible to distinguish between the different clans within a given race unless you look very carefully.
    I agree with what you said, Zetsumei. Architectural influences by each of the races would be really nice, and to actually experience a difference between the each of the clans. What makes seekers of the moon different from those of the sun? I really hope it is more than just appearance.

    I'm sure there is a lot of lore about them, but I want to see that lore reflected in the game as well.
    (0)

  6. #6
    Player
    Onisake's Avatar
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    Mar 2011
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    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    hmmm

    It could be done in such a way that things remained balanced.

    increased potency can be near synonymous to decreased CDs and decreased cast times, making it preference to which race you'd like to play for that job. of course in certain situations the decreased cast time could be OP (PvP comes to mind)

    i would also like to see more to race uniqueness. in XI I loved playing Galka PLD. my high HP pool really set me apart. of course in certain situations a taru pld was more appropriate, because you wanted a bigger MP pool. Elvaan were arguably the best PLD race because of the combination of HP/MP. but really skill took a bigger precedence. anyone who said one race was truly better than another was just being an elitist prick.

    I personally don't' see anything wrong with 'penalties' but maybe i have a different definition of it. I would not be ok with increased CDs on elemental magic for decreased CDs on healing, as an example.

    I would be ok with exchanging higher base VIT for lower base DEX or higher HP for lower MP or higher base crit for lower accuracy. these can be compensated with gear.
    (0)

  7. #7
    Player
    Mirage's Avatar
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    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    [QUOTE=TenraiNagi;737451]The races in this game are so similar in almost everything that the only things that differentiate us from each other are our undergarments. I love the races we got, and I think they deserve more than what we have now.

    Some ideas to increase their uniqueness may include: (NO penalties, Only Boosts)

    1) Yes please, this game is seriously lacking in lore for each of the races

    2) Yes, some. Mostly visual differences, I guess.

    3/4) The problem here is that while you're not adding a penalty for being a different race, adding a boost to one race automatically penalizes every other race in cases where this boost makes a difference. It's not possible to give one race a boost without giving other races a disadvantage in one way or another. I particularly disagree with one race being able to buy things cheaper from NPCs, as well as one race receiving more GC Seals.

    Any boost that is done to a race should not be more significant or special than that it can be completely made up for in gear (a good use for race specific gear.)


    5) No thanks. If these summons are going to be worth using at all, you'd have to balance them perfectly all the time if you didn't want to do exactly the sort of penalizing you say you're against.


    In my opinion, the racial differences in FF11 were pretty well balanced. Most races got good benefits out of most of their strongest stats for most jobs. Although some races would always have an edge for some jobs, the majority of such situations were possible to get around with relatively easily available gear.

    Example (again from ff11): Mithra vs elvaan for warrior. Mithras have way more dex than elvaans, elvaans have way more str than mithra. Elvaans would hit harder, but mithras would connect hits more often and crit more often. In cases where both races could reach the accuracy cap, mithras could sacrifice more accuracy gear in favor of attack and str gear than an elvaan could, and still connect hits just as often as the elvaan would. It takes a bit of thinking to figure out how to optimize your build for each race, but with a non-retarded gear set, the differences between each race were small enough for no one to care what race/job combination people had. In all my years of FF11, I've never heard anyone say "come X job because you're Y race", or "don't invite X player because he is Y race and Z job".
    (0)

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