Forspoken has entered the chat.FFXIV been carrying SE on the back for a while now, but yet they refuse to invest in this product with new engine so devs can finally implement stuff that this old a** engine don't allow, hire more devs to add more content per expansion and so on. They prefer to torch money with NFTs and idiotic game ideas where have been done for the last 10 years expecting somehow to bring massive profits.
Jokes aside, in addition to wasting money on projects that end up being failures, a part of that money goes to shareholders as well. SE's gotta pay out those profits to owners of the company's stock to keep them happy.
The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.
Pretty much all of AAA is in this boat of trying to reuse the same ideas over and over again to maximize the profits they have off the ideas they own. A lot of games are passion projects that start out flawed and then become good later on, then these ideas get bought up and get their first AAA releases, then the ideas are re-released into other games until the bubble pops and the idea is shelved. Final Fantasy's bubble popped around FFX ages ago and went into a sort of slow decline, which went into a turbo decline on the back of FFXIII. They never really recovered from the FFXIII and FFXIV 1.0 implosion and I doubt there is a way to salvage the final fantasy name as it has been spent. Warcraft on the flip side is more like an idea that has already had it's decline, and now is ripe to be used again if the company stopped wasting resources on strange storylines and what not in the MMO.
Pretty much all of AAA is in this boat of trying to reuse the same ideas over and over again to maximize the profits they have off the ideas they own. A lot of games are passion projects that start out flawed and then become good later on, then these ideas get bought up and get their first AAA releases, then the ideas are re-released into other games until the bubble pops and the idea is shelved. Final Fantasy's bubble popped around FFX ages ago and went into a sort of slow decline, which went into a turbo decline on the back of FFXIII. They never really recovered from the FFXIII and FFXIV 1.0 implosion and I doubt there is a way to salvage the final fantasy name as it has been spent. Warcraft on the flip side is more like an idea that has already had it's decline, and now is ripe to be used again if the company stopped wasting resources on strange storylines and what not in the MMO.
I haven't touched wow since Mists of Pandaria, but it looks like the latest retail wow expansion is doing ok so far. I heard the current story, dialogue, and cutscenes weren't bad, but they were made to be kind of goofy and childish as if the game were trying to appeal to a younger audience. It could be that the story writers genuinely want the wow story to go in this direction, or they're just trying to appeal to the widest audience possible to maximize profits. I'm betting on the latter.
Last edited by Swordsman; 11-03-2023 at 12:04 AM.
The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.
i feel like its not that the devs are lazy, its that the priorities are skewed. Sure, the engine and netcode is being held together by the engineering equivalent of Duck-tape and sticks, but look at that vista!
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