Pretty much all of AAA is in this boat of trying to reuse the same ideas over and over again to maximize the profits they have off the ideas they own. A lot of games are passion projects that start out flawed and then become good later on, then these ideas get bought up and get their first AAA releases, then the ideas are re-released into other games until the bubble pops and the idea is shelved. Final Fantasy's bubble popped around FFX ages ago and went into a sort of slow decline, which went into a turbo decline on the back of FFXIII. They never really recovered from the FFXIII and FFXIV 1.0 implosion and I doubt there is a way to salvage the final fantasy name as it has been spent. Warcraft on the flip side is more like an idea that has already had it's decline, and now is ripe to be used again if the company stopped wasting resources on strange storylines and what not in the MMO.



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