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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Some of this is simply physics.

    Ever talk to someone on a cell phone who is standing a few feet away from you? They'll hear your actual voice before hey hear it through the earpiece.
    Or sent a google chat message to a computer within your sight? You can see the delay between when you hit enter and when the message pops up on their screen.

    You aren't communicating from phone to phone or computer to computer. You are communicating through a series of networks, nodes, channels, etc. Not only is there network delay of the physical hardware but also the propagation delay across the physical wire that is carrying your "jump command" from you to the FFXIV server and then out to all of the players that are within sight of your character. Not counting for bends in the wire (since it isn't a straight shot) and where a player is located in, for example, North America - you have upwards of 40ms of ping just to propagate the signal to/from your location. That's before we even talk about having to process the data.

    This is mostly a physics problem. And considering that other multi-billion dollar corporations haven't made comms much better than what we see in this game, I wouldn't judge SE too harshly.
    (3)

  2. #2
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by dspguy View Post
    Some of this is simply physics.

    Ever talk to someone on a cell phone who is standing a few feet away from you? They'll hear your actual voice before hey hear it through the earpiece.
    Or sent a google chat message to a computer within your sight? You can see the delay between when you hit enter and when the message pops up on their screen.

    You aren't communicating from phone to phone or computer to computer. You are communicating through a series of networks, nodes, channels, etc. Not only is there network delay of the physical hardware but also the propagation delay across the physical wire that is carrying your "jump command" from you to the FFXIV server and then out to all of the players that are within sight of your character. Not counting for bends in the wire (since it isn't a straight shot) and where a player is located in, for example, North America - you have upwards of 40ms of ping just to propagate the signal to/from your location. That's before we even talk about having to process the data.

    This is mostly a physics problem. And considering that other multi-billion dollar corporations haven't made comms much better than what we see in this game, I wouldn't judge SE too harshly.
    But the internet is a series of tubes.....
    (0)

  3. #3
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by dspguy View Post
    Some of this is simply physics.

    Ever talk to someone on a cell phone who is standing a few feet away from you? They'll hear your actual voice before hey hear it through the earpiece.
    Or sent a google chat message to a computer within your sight? You can see the delay between when you hit enter and when the message pops up on their screen.

    You aren't communicating from phone to phone or computer to computer. You are communicating through a series of networks, nodes, channels, etc. Not only is there network delay of the physical hardware but also the propagation delay across the physical wire that is carrying your "jump command" from you to the FFXIV server and then out to all of the players that are within sight of your character. Not counting for bends in the wire (since it isn't a straight shot) and where a player is located in, for example, North America - you have upwards of 40ms of ping just to propagate the signal to/from your location. That's before we even talk about having to process the data.

    This is mostly a physics problem. And considering that other multi-billion dollar corporations haven't made comms much better than what we see in this game, I wouldn't judge SE too harshly.

    You could fool players if XIV was the only MMO / Online Game on the market with your bullshit.

    But it ain't.


    Edit: I'm just tired of people gaslighting others by having just enough knowledge to be influential and dangerous, but not enough to understand that the majority of the issues are by design and things like latency are a variable, not the constant. Once you take out the variable, the issues still exist. In other words, they're inconsequential half-truths.
    (13)
    Last edited by R041; 06-01-2023 at 12:57 AM.