Quote Originally Posted by kpxmanifesto View Post
Original post:

The netcode in this game is quite awful. Every time I see someone's character on my screen I'm actually seeing where they were 0.5-1 second ago because the client receives character position data from the server so slowly. This is especially an issue in PVP when you're a melee class trying to chase down an opponent.
This is called ping. It takes time for the information to travel from your computer to the server, for the server to process it and then for a response to be sent and received by you. If it's where they were that long ago then maybe the ping is that high.

One characters jump animation on the first computer is already complete by the time the 2nd computer even sees that character start its jump animation. Why is the time difference between seeing the character jump animations on the two computers so large? I'm assuming they're on the same network because both of those computers are in the same house.
Again, ping. It doesn't matter that they are on the same network, because SE's server is not on the same network. The information travels from computer #1 to SE's server then to computer #2. This affects all games and MMORPGs, but you wouldn't know that it does unless you put 2 computers side-by-side.