They just put brand new servers in. Maybe they'll work on that.



They just put brand new servers in. Maybe they'll work on that.
Probably just replaced faulty hardware. Reality is the servers are some cheap crap which is why they have to give you "fake" login queues at like 4am because more than 10 people logging in at the same time makes their servers catch fire.



I freaking knew those queues were fake. Every time I login I actually get to the loading screen at the same exact part of Prelude: Second loop near the beginning of the score. A real queue wouldn't have that consistent of a wait.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
The funniest thing of all is that people believe those queues are real and they think it's because the game is "too popular", while in reality they just delay logins because their servers and infrastructure are just potato
It's not a hardware thing it's more underlying issues in how the game is coded for example how the animation lock is coded makes it hard to weave on a high ping but, there are tools like noclippy and alexander that adjust the length of the animation lock based on ping so you can weave at a high ping. The fact that they just haven't just implemented this into the game is crazy. (it's because when they test jobs at high ping it's only on the Japanese scale of "high ping")
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