They could be zerged all along as open world content that anyone could join.
If you want that to end, then the community needs to re-adopt what SE intended for the Hunt - kill on sight - instead of "let's wait 10 minutes to pack a zone with as many people as possible so no one needs to learn mechanics".
Or SE needs to change the reward structure to make them less lucrative. The rewards had been based on players being limited to their homeworlds and the number of hunts that could be spawned per day. Now that players are free to attend all hunts within their home data center (and even cross data center to some degree), that's 6-8 times the rewards to earn.
Attendance patterns over the course of a patch cycle would indicate that tomestones are the driving force behind the attendance. Would players still bother if all they were getting for their 15-20 minutes was a total of 12 Comedy, 24 Causality, 36 Poetics and 48 hunt currency? You could go do a level 90 dungeon in less time for more Comedy and Causality.
Things aren't going to change unless SE either reduces the rewards or completely redesigns how The Hunt work.
I agree, they should have the Hunt mob increase in HP depending on how many players are engaged with it with a stacking buff so that it takes at least a few minutes to kill it, it would also dissuade bringing an entire army of players from other servers I think.
A-train is the worst invention ever in this game. Change my mind.
>300 people teleporting around + server congestion slowing it down, with everyone barely able to hit the mob which gets killed in 5 seconds is not a proper game design.
It's a worse version of whac-a-mole.
Stop DC Travellers, or even Wanderers within DC from hitting any hunt marks, like legendary gathering nodes, and strengthen the A marks every even number expansion to match the IL inflation.
I do think Hunts are a bit overdue for an update in multiple areas
would be nice if they worked like Eureka NM (not bozja with the wait time)
Are you referring to spawn conditions or the level sync?
The spawn conditions already exist for S ranks. SE has said that level sync for Hunts is not possible unless they completely revamped the system, at which point they effectively become FATEs and the game loses a content type.
That would defeat part of the purpose of DC travel.
It's genuinely not the players fault. The game needs to change and adapt to the quality of life that it gains.
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