Last edited by NekoMataMata; 05-31-2023 at 04:05 AM.
I didn’t get credit ever when a boss dies in one second and I only healed, but you’re all welcome to do as you wish, if your heal increases the enmity more than a direct hit as the boss is already dying, more power to your internet
That would be a human issue though. Being too late on the heal or healing someone not in combat yet. But I can confirm that healing does count in terms of getting credit ( source: I've conducted over 100 trains and have done some literally only healing).
Either way, your free to hit it or heal it or do w.e you want so you do you!


If crowds are large enough, it's also possible (or at least was, once upon a time) that the enmity table for the hunt mark simply isn't large enough to hold every player. That is, even though you were correctly healing, or even if you were attacking, the game won't recognize you as generating any enmity, because too many other players have already generated enmity.
It's been a long time since I've seen this happen, though, so it may have been fixed long ago..
Just a question for you since you apparently host or have hosted hunt trains. How do you feel about trains giving certain groups priority?That would be a human issue though. Being too late on the heal or healing someone not in combat yet. But I can confirm that healing does count in terms of getting credit ( source: I've conducted over 100 trains and have done some literally only healing).
Either way, your free to hit it or heal it or do w.e you want so you do you!
Around the time period that the first set of EW relics came out I went to do my usual trains and I noticed that certain parties were at each mark and it was already anywhere from a third to half hp. They weren't using tracking scripts or anything of that sort because they knew the route. A lot of people complained, and we actually ended up with some full parties of tanks spamming their enmity projectiles(Shield Lob/alts for other 3). The hunt conductors apparently had a word with those people about it, and people were just really upset. I actually haven't touched hunts in a while over it.
Last edited by NekoMataMata; 05-31-2023 at 06:39 AM.
So this is something that's hard to control sadly. It's not that there's priority groups, it's that scouters/conductors have the coordinates from when it was scouted (once scouted it's dropped into a discord channel that scouters/conductors have access to).Just a question for you since you apparently host or have hosted hunt trains. How do you feel about trains giving certain groups priority?
Around the time period that the first set of EW relics came out I went to do my usual trains and I noticed that certain parties were at each mark and it was already anywhere from a third to half hp. They weren't using tracking scripts or anything of that sort because they knew the route. A lot of people complained, and we actually ended up with some full parties of tanks spamming their enmity projectiles(Shield Lob/alts for other 3). The hunt conductors apparently had a word with those people about it, and people were just really upset. I actually haven't touched hunts in a while over it.
So if a conductor always has the same kill order, a good amount of people will already know where to go. The only thing that can be done is the conductor communicates with that group to not go ahead of the train but there will always be bad apples.
Right now is way worst too since there's so many people running trains, people want to make sure they can get credit.
But I forgot to answer what my thoughts on it are.
I personally don't mind people running a little bit ahead. However, I do have a problem when people do it after a patch drop where the population is stupid high. Anything over 150 people in a train is when I will speak up about slowing down/waiting.
1) Be in a party. Credit is based on enmity generated and party enmity is shared between members who generate enmity on the hunt mark through damage dealt or through heals to players who have dealt damage to it. If you are solo on a congested train and only healing other players in a party, you likely won't generate enough enmity by yourself to get rewarded. Even a solo tank with stance on and spamming their ranged enmity generator may struggle to get a "bronze" rating on a congested train. Speaking of tank stance...
(edit: I don't know if only effective healing will generate the needed enmity or if overhealing will as well)
2) If you are a tank, use your tank stance. There's zero reason for not using it on a hunt train. It increases the enmity your party generates, helping to get the best possible credit.
3) If you're playing on a PS4 or with a slow internet connection, you may want to consider skipping hunts the first two weeks of a patch if they are crowded. They're more likely to be a source of frustration then benefit. No matter what conductors try to organize a train so that everyone attending gets credit, they cannot control what individual players do and how the rest of the train reacts to those players. Conductors who prefer to run bullet trains frequently don't care if they're getting credit themselves - their goal is to get the train completed as quickly as possible, not to help everyone get credit.
4) If you have that good connection or console/PC that allow you to mostly keep up with the train, you can help those with slower connections or older consoles/PC. When someone ignores the conductor's waypoints, goes out scouting and pulls before everyone has made it to the hunt mark, hit the mark once so you're on the enmity table then stop attacking. Tanks are generally safe if they stick to using their ranged enmity generator since it does relatively little damage compared to the standard rotation but generates a large amount of enmity. If only a dozen players are ignoring the conductor instead of half the train, the mark will die slower and more players will have a chance to get their in time.
In the end, it's up to those attending to make the train a good experience for everyone who shows up. Don't contribute to the problem of players who are incapable of being considerate to others also attending.
Last edited by Jojoya; 05-31-2023 at 12:21 PM.





Credit is primarily enmity based. The thing about heals though is that they generate very low enmity to begin with, and SMN even less because their heals only heal for a tiny fraction of what a SCH's Physick heals for. Heals naturally have a 50% enmity multiplier and the enmity is spread out among all the enemies that have you or your target on your enmity list. So if you can heal for 1,000 hp, you'll generate about 500 points worth of enmity and that enmity will be divided amongst all the enemies. But if you can heal for 1,000, you can probably Ruin for about 10,000, which would be worth about 10,000 points of enmity.
If you want credit as a red job, you should always just attack.
That's interesting. I don't think the kill order was always the same though, since a lot of times we'd be making use of whatever zones currently had multiple instances. Even then the order differed a lot of times depending on what was currently up.So this is something that's hard to control sadly. It's not that there's priority groups, it's that scouters/conductors have the coordinates from when it was scouted (once scouted it's dropped into a discord channel that scouters/conductors have access to).
So if a conductor always has the same kill order, a good amount of people will already know where to go. The only thing that can be done is the conductor communicates with that group to not go ahead of the train but there will always be bad apples.
Right now is way worst too since there's so many people running trains, people want to make sure they can get credit.
I suspect that a scouter/conductor was leaking the order to other people for their own benefits.
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