Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 31
  1. #21
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    This thread reminded me that a few years ago, I had my own idea for reorganizing how dungeons are sorted into roulettes, and I believe I future proofed it enough that I wouldn’t change anything about my proposal today.

    https://forum.square-enix.com/ffxiv/...lette-concerns

    I was never fond of the distinction between leveling dungeons and level capped dungeons as far as the roulettes went, along with entire parties of level 60+ people for example getting thrown into an ARR dungeon anyway.

    Although I guess nowadays, every new dungeon is a mandatory story dungeon…
    (1)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  2. #22
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    How about they rebalance the raids to accomodate the years of potency creep, stat creep and folding actions into one action or traits instead? Like have actual HP pools reflecting current day potencies.

    Would certainly lessen the faceroll paper structures they call raid bosses and would improve overall user experience for first timers as well as replayability.

    Ofc adjust exp/tome rewards as needed.
    (0)

  3. #23
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    How about they rebalance the raids to accomodate the years of potency creep, stat creep and folding actions into one action or traits instead? Like have actual HP pools reflecting current day potencies.

    Would certainly lessen the faceroll paper structures they call raid bosses and would improve overall user experience for first timers as well as replayability.

    Ofc adjust exp/tome rewards as needed.
    That would require just generally more work re-balancing. Planning, coding, testing, QA, etc.

    Not saying they're incapable, but if they happy with how things are currently, and it seems to me they are, I can't see them being willing to put in the extra effort.
    (0)

  4. #24
    Player
    Sir_Tonberry's Avatar
    Join Date
    Mar 2020
    Posts
    45
    Character
    Nee Sama
    World
    Diabolos
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I think the only issue with this is older MMOs like XIV will eventually end up in a spot where the population is heavily tilted towards higher levels, leaving beginner roulettes in low-population and longer que times.

    Of course I'm always bored when in my 80's I end up in a level 20 dungeon, and also bored with 80% Crystal Tower, but I imagine that may be why they keep it like this.
    If SE really wanted to they could fix this problem by giga buffing the rewards from mentor roulette as in give them more mounts/minions/glams. Perhaps even overhaul the mentor roulette system and just make the roulette accessible by players at cap.
    (2)

  5. #25
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Running highest level dungeon takes forever to wait for as a DPS. The trusts are too slow and boring to me also and not my cup of tea.

    XP and money rewards are still nice running these daily even with an unlucky chain of more boring dungeons/raids. Sometimes I do get a higher level dungeon or raid and while less common, I do have actual fun then.

    I'm also not the person asking for the change. For me the rewards vs. cost (usually boredom) is still worth it, or I'd already have stopped.
    Try popping over to Aether. I recently blitzed an alt through the MSQ and have grinded several jobs on her back when I still had the Road to 80 buff. Longest I waited was ten minutes for any of the ShB or EW dungeons.

    Just to comment on what Ransu said, I'll note that Roulettes are actually pretty bad for EXP. Leveling is only good if you get a dungeon in the same expansion your level range is or one previous. So if you're 85, then Holminster Switch or higher. Any other dungeon is a decent loss in EXP. Alliance is only okay because CT is fast, albeit it very boring. Trial/Normal are fine if you get ARR/Gordias but anything current isn't worth the EXP.

    Of course this is purely for efficiency sake.

    What is good EXP though that most people forget about are daily hunts. EW hunts give you roughly 3M passive EXP per day. Between that and the Elephants, it's half a level per day for very little investment.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #26
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Try popping over to Aether. I recently blitzed an alt through the MSQ and have grinded several jobs on her back when I still had the Road to 80 buff. Longest I waited was ten minutes for any of the ShB or EW dungeons.

    Just to comment on what Ransu said, I'll note that Roulettes are actually pretty bad for EXP. Leveling is only good if you get a dungeon in the same expansion your level range is or one previous. So if you're 85, then Holminster Switch or higher. Any other dungeon is a decent loss in EXP. Alliance is only okay because CT is fast, albeit it very boring. Trial/Normal are fine if you get ARR/Gordias but anything current isn't worth the EXP.

    Of course this is purely for efficiency sake.

    What is good EXP though that most people forget about are daily hunts. EW hunts give you roughly 3M passive EXP per day. Between that and the Elephants, it's half a level per day for very little investment.
    Obviously it depends on how quickly you're trying to level, but I found just running the highest level available dungeon outside of roulettes is a pretty decent way of getting XP.

    I.e. at 81-82 do Zot, 83-84 do Vanaspati, etc
    (3)

  7. #27
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Try popping over to Aether. I recently blitzed an alt through the MSQ and have grinded several jobs on her back when I still had the Road to 80 buff. Longest I waited was ten minutes for any of the ShB or EW dungeons.

    Just to comment on what Ransu said, I'll note that Roulettes are actually pretty bad for EXP. Leveling is only good if you get a dungeon in the same expansion your level range is or one previous. So if you're 85, then Holminster Switch or higher. Any other dungeon is a decent loss in EXP. Alliance is only okay because CT is fast, albeit it very boring. Trial/Normal are fine if you get ARR/Gordias but anything current isn't worth the EXP.
    Thanks for this info, very helpful to me as honestly I get higher level dungeons so rarely that I knew there were a bit more XP, but wasn't sure how much. I still have 7 jobs to level so I could try this method for those I have left.

    ----

    As for the suggestions to rebalance CT and older content - the way I look at it, it's not content meant for me who has been doing these raids off and on for 9 years. Of course these are all easy and old hat after this much time.

    My role is to fill up spots for newer players who find these challenging, and in return I get tomestones and roulette bonuses. The numbers of deaths I regularly see here, there are still those players out there that this content was meant for and is still a challenge as they learn.
    (0)

  8. #28
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    What is good EXP though that most people forget about are daily hunts. EW hunts give you roughly 3M passive EXP per day. Between that and the Elephants, it's half a level per day for very little investment.
    Second this. Everyone sleeps on the daily hunts but they're a great source of regular xp. One of my go-to's when I'm leveling classes after I roll through my roulettes for the day. Beast tribes, too.
    (0)

  9. #29
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    While I was still leveling, I would do the daily hunts while in queue for duty finder. Passed the time better than just sitting around an aetheryte.
    (1)

  10. #30
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SaitoHikari View Post
    This thread reminded me that a few years ago, I had my own idea for reorganizing how dungeons are sorted into roulettes, and I believe I future proofed it enough that I wouldn’t change anything about my proposal today.

    https://forum.square-enix.com/ffxiv/...lette-concerns

    I was never fond of the distinction between leveling dungeons and level capped dungeons as far as the roulettes went, along with entire parties of level 60+ people for example getting thrown into an ARR dungeon anyway.

    Although I guess nowadays, every new dungeon is a mandatory story dungeon…
    That's pretty much what I want to be done with the roulettes. 50/60/70/80 is getting too long of a name, and people don't really run it much. Making mandatory and optional dungeon roulettes helps things along, and giving them the same bonus DOES encourage people to do them.

    In terms of the main idea of this thread, they just need to lower the max ilvl in LotA and ST to make them on par with WoD in difficulty, and watch how quickly people stop ilvl cheesing. The second they're forced to actually put effort into things, they'll be encouraged not to game the system. That or make it so the alliance raid roulette gives exp bonuses based on the level of the raid. Get CT? Well you're getting the lowest amount of exp bonus, barely 1/5 of a level if you're in the 80s, but 4/5 of a level if you're in the 50s. Get Nier? You're getting a ton of exp, around 4/5 of what you need to level.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast