Thus removing the competitive factor. Its like bidding on eBay, if you want it bad enough you'll put in the time and effort.
I like the boards as is, let those people fighting for Top 3 keep all our Hamlets at lvl 2.
Thus removing the competitive factor. Its like bidding on eBay, if you want it bad enough you'll put in the time and effort.
I like the boards as is, let those people fighting for Top 3 keep all our Hamlets at lvl 2.
It's not at all like bidding on eBay because eBay is based on value generated in the real world while FFXIV is based on farming in a virtual world. eBay bidding encourages creating value in the real world so you can buy more stuff, while FFXIV bidding encourages wasting away in an MMO.
This is why Blizzard was eventually forced to alter their honor system. It lead to very unhealthy playing habits when the most competitive would stay online to grind literally 24/7 so they could be #1.
Ya the above pretty much happens now with the current Hamlet setup.It's not at all like bidding on eBay because eBay is based on value generated in the real world while FFXIV is based on farming in a virtual world. eBay bidding encourages creating value in the real world so you can buy more stuff, while FFXIV bidding encourages wasting away in an MMO.
This is why Blizzard was eventually forced to alter their honor system. It lead to very unhealthy playing habits when the most competitive would stay online to grind literally 24/7 so they could be #1.
Perhaps a more "varied' concept could work with Hamlet.
Let's say LV 1 Hamlet has a top 20 with top 3 getting an extra boost and then 2 random people from 4-10 also get a boost and 1 person from 11-20 get the top 3 boost.
They should also have "lockouts" during the 50hr prep phase, divided by 3 that's about 16hrs. So every 16hrs the top spot would be locked in place. SO it would look something like:
1=500k(16hrs locked out)
2=400k
3=300k
1=500k(16hr lockout)
2=600k(32hr lockout)
3=550k
Final Count:
1=500k
2=600k
3=700k
Basically a "lockout" could be used as a means to spread out the time frame in which people can reach the top 3 rather then just a bumrush in the last 3 seconds.
The other idea though is this:
Top 3 can also be granted to
Lv 1 Hamlet:
2 random people on the 4-10 list
1 random person on the 11-20 list
Lv 2 Hamlet:
Top 3 becomes a Top 6 and changes from a list of 20 to 30
3 people from 7-10 are picked for Top 3
2 are picked from 11-20
1 person is picked from 21-30
At least then people who aim for the top 20 can feel like they aren't wasting their time and it "should" help in limiting people from feeding an excess amount of materials for a Hamlet.
Since it's pretty much confirmed that they don't want to make said bonus accessible to everyone, they should just make a way to open it up to more people per battle round. As the lv's progress it would improve as followed:
Lv 3:
Top 10, 1-40
3 picked from 11-20
2 picked from 21-30
1 picked from 31-40
Lv 4:
Top 15, 1-50
3 picked from 16-20
3 picked from 21-30
2 picked from 31-40
1 picked from 41-50
Lv 5:
Top 20, 1-60
4 picked from 21-30
3 picked from 31-40
2 picked from 41-50
1 picked from 51-60
---------
The above idea is basically with more being needed to increase the rank of a Hamlet then logically the Hamlet itself should increase the range in which people can be granted the additional bonus.
It would make no sense for a Hamlet to require let's say 100million points for lv 5 and the ending result of the top 6 be
1=15 mil
2=14.5mil
3=14mil
4=13.5mil
5=12mil
6=11mil
So just because those 3 below the top 3 couldn't get that extra mil they don't deserve the same benefits as a top 3? That's just a discouraging concept which will draw people away from the game because of how unforgiving a concept it is. A concept which encourages people to work together to improve a Hamlet defense turns into nothing more than a concept which creates unnecessary competition to reach that top 3.
----
Also the E-bay analogy doesn't work because in E-bay when 10 people bid on the item only 1 person pays after the fact, however with the Hamlet concept everyone loses items and only the top 3 gain said benefits.
Last edited by Airget; 06-23-2012 at 05:07 AM.
It is the game's fault for having a system that allows people to compete for something, or is it the players fault for having no self-control?It's not at all like bidding on eBay because eBay is based on value generated in the real world while FFXIV is based on farming in a virtual world. eBay bidding encourages creating value in the real world so you can buy more stuff, while FFXIV bidding encourages wasting away in an MMO.
This is why Blizzard was eventually forced to alter their honor system. It lead to very unhealthy playing habits when the most competitive would stay online to grind literally 24/7 so they could be #1.
This is the same agruement for people who gamble. Some people will spend their whole pay check on slots, but is it the slots fault?
I'm glad SE finally added something people had to work for and compete against eachother for. If you want to be number 1, you and your LS have to earn it. Will I ever be number 1? Hell no! Will I reap the benefits of those who are? sure will!
Good. The competitive factor shouldn't be a factor in this. What? A relic isn't enough to stroke an epeen over? You have to feel good about firends funneling you materials so you can spam enter in front of an NPC for hours on end?
The leaderboard doesn't compare any kind of skill or ability. It basically just compares time wasted on crafting mixed in with a bit of luck. it's not like crafting is challenging.
Racing to get relic weapons should be the competition- not the amount of time wasted in order to stick your name on a leaderboard nobody that's not also crafting for hamlet defense gives a damn about.
You'll have plenty more to compete over when PvP comes out.
So you're saying there's no competitive spirit in trying to get the best gear? Isn't that like the most important secondary goal of any MMO?I'm glad SE finally added something people had to work for and compete against eachother for.
Last edited by Alhanelem; 06-23-2012 at 05:42 AM.
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