Can dungeon mobs still land critical hits, or did that go away at some point?
Can dungeon mobs still land critical hits, or did that go away at some point?
They did away with this in Shadowbringers with their way to keep the damage up was by making everything hit about 20-30 percent stronger to offset the fact that the tanks had a permanent tank stance up. That being said, that has only made things more predictable when you see say an auto hit for 15k and you know that auto will always hit for 15k.
Ah. I personally find the less predictable, spikey incoming damage to be a bit more fun -- living for that occasional moment of, "the tank will be fine *glare/malefic/broil* OMGWTFBBQ did every mob just crit at the same time!?"They did away with this in Shadowbringers with their way to keep the damage up was by making everything hit about 20-30 percent stronger to offset the fact that the tanks had a permanent tank stance up. That being said, that has only made things more predictable when you see say an auto hit for 15k and you know that auto will always hit for 15k.
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