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  1. #1
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100

    Thoughts on Healing, Tanks & Mob Pack Damage in 6.4

    I don't really make topics here but wanted to after spamming Aetherfont yesterday to try to land the minion (it still eludes me :V). This also isn't going to be anything really new either.

    Gonna start off by saying that I really enjoy shield healing. Like, a lot. I love the rush of stopping damage in its tracks and it's been the role I most identify with. I started off with Noct Sect AST (RIP </3) and then moved over to Scholar during Endwalker.

    As much as I love healing, I'm starting to notice more lately that I'm doing the same exact thing during pulls that I feel isn't necessarily optimization but moreso in the realm of laziness/not having much else to do.

    Step 1: Put shield on tank
    Step 2: Smack with Excog
    Step 3: Spam with AoW
    Step 4: Rinse and repeat

    Sometimes I will need to deviate (particularly with DRKs) but when it comes to WAR and PLD, I can just take a backseat and be a green DPS. This is alright...but it's not really okay either.

    I really would like to see mob packs start hitting harder (reminiscent of Holminster Switch, the amount of times I've seen full party wipes just from mobs is more than I can count on both hands and I miss those days a lot tbh lol). We're in level 90 content, in my opinion things should be nuking the tanks damage at a rate that WAR and PLD actually need help from their healers to stay afloat.

    I get that it might make things overwhelming for people fresh off the upcoming level 90 job boosts that we'll probably see in 7.0, but at the same time it's not really fair to punish those who have been raising their classes from the bottom and are skilled at it. Nor is it really fair to make healing irrelevant half the time for the sake of having two tanks who can carry heals if they wanted to.

    Anyway, those are my thoughts. Thanks for reading if you made it this far. o7
    (10)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,946
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Holminster in early ShB was a bit of a special case, it was a combination of leveling dungeon where people don't completely overgear the minimum ilvl and a whole lot of absolutely terrible Gunbreakers.

    I absolutely agree with wanting dungeons that have a bit more teeth (or any teeth at all really) but this is a discussion that has been going on for years at this point. The level cap dungeons aren't just easy at this point, they're completely mindless, and have been even before the introduction of Bloodwhetting.

    A lot of people were hoping that Criterion would scratch that itch for harder dungeons but it turned out to basically just be an extreme trial boss rush.

    As for people who use level skip potions, I've always been of the opinion that if you use a level skip then it is your responsibility to read up on how to play said job and probably practice a bit, not immediately jump into group content and sandbag parties because you have no idea what you're doing.
    (6)
    Last edited by Absurdity; 05-30-2023 at 11:17 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    Holminster in early ShB was a bit of a special case, it was a combination of leveling dungeon where people don't completely overgear the minimum ilvl and a whole lot of absolutely terrible Gunbreakers.
    That moment when leveling dungeons are harder than "expert" dungeons.
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,007
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Can dungeon mobs still land critical hits, or did that go away at some point?
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    That moment when leveling dungeons are harder than "expert" dungeons.

    They always have been lol. Always.
    (12)

  6. #6
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Slavery has always been a problem. Always.

    Let's all sit down and do absolutely nothing because the problem has been there. lol.
    (4)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    Slavery has always been a problem. Always.

    Let's all sit down and do absolutely nothing because the problem has been there. lol.

    So... You're going to stop trolling?
    (4)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,201
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LianaThorne View Post
    Step 1: Put shield on tank
    Step 2: Smack with Excog
    Step 3: Spam with AoW
    Step 4: Rinse and repeat
    If it's a well-geared tank, such as a paladin or warrior, you can reduce those steps.

    Step 1: Spam with AoW
    Step 2: Rinse and repeat

    Since I am incredibly confident I don't need a healer in that dungeon. The excogs just wear off.

    I really would like to see mob packs start hitting harder (reminiscent of Holminster Switch
    They do hit hard, it's just that the tanks you are healing are in good gear. If they went in with the worst possible gear, it does hurt a lot. The reason Holminster hurts so much is it syncs to the item level it's designed for (400).

    They are generous in allowing undergeared people in, who didn't equip their quest gear, as well, to prevent people having issues doing the MSQ and that can increase the healing burden further.

    This is how all leveling dungeons are. The Endwalker ones hurt a lot too. Aetherfront isn't a leveling dungeon.

    A lot of tanks best heals aren't available at that level either and obviously many of them get to a point where they can heal themselves without much sweat by level 90.

    I think the reason it's like this is because SE wants gear progression to matter. If you improved your gear, you need to feel more powerful in content, with greater endurance and greater damage.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If it's a well-geared tank, such as a paladin or warrior, you can reduce those steps.

    Step 1: Spam with AoW
    Step 2: Rinse and repeat

    Since I am incredibly confident I don't need a healer in that dungeon. The excogs just wear off.

    They do hit hard, it's just that the tanks you are healing are in good gear. If they went in with the worst possible gear, it does hurt a lot. The reason Holminster hurts so much is it syncs to the item level it's designed for (400).

    They are generous in allowing undergeared people in, who didn't equip their quest gear, as well, to prevent people having issues doing the MSQ and that can increase the healing burden further.

    This is how all leveling dungeons are. The Endwalker ones hurt a lot too. Aetherfront isn't a leveling dungeon.

    A lot of tanks best heals aren't available at that level either and obviously many of them get to a point where they can heal themselves without much sweat by level 90.

    I think the reason it's like this is because SE wants gear progression to matter. If you improved your gear, you need to feel more powerful in content, with greater endurance and greater damage.
    Kinda my point with this topic. If you wanna gear yourself to the max then more power to you, just make things hit harder to account for that. It shouldn't just be a situation where I pray for someone undergeared so I can do my job, should just be able to do my job all the time...even with those who min max.

    Trust me, I get the wanting to feel powerful thing from being stacked gear wise. I had a friend on Primal who I would run expert and such with as a WAR. He'd straight up just tell me to not heal at all the entire time because he could do it himself. It was cool to watch at first. Now, I just kind of feel like...what's the point of having healers if that's possible? I'd rather just go in as a DPS or see healers be given more DPS options then.
    (0)
    Last edited by LianaThorne; 05-31-2023 at 02:55 AM.

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No. Mob damage is fine. The moment you make them hit drastically harder is the moment where you re-evaluate tanks self sustain.
    (2)

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