In your opinion.
Seems to me that a lot are enjoying those things.
In your opinion.
Seems to me that a lot are enjoying those things.
Island sanctuary takes 10 minutes once per week or so, great "value"
the other 2 are literally absolute wastes of time to the point no one or near to no one does them
yeah seems like its pretty worthless to me
I mean...Bozja and Eureka are wastes of time as well. All that work for a boost in ilvl that doesn't matter if you aren't doing savage. It's literally busy work for the sake of time padding. Even just for glam those zones are just huge time sinks of monotonous grind.
The other are wastes of time due to a lack of rewards. The content itself isn't the issue. If more people played for fun it'd be received different. But most play for rewards n so that doesn't work.
The moment we start getting the same stuff every expac many of you will complain about that very thing. Right or wrong I don't believe the devs can win with some of you
It's also a one and done deal for a lot of people. It also wasnt that very well received as the loud minority who advocate for it want to believe it to be; you would noticed that feedback when it came to Eureka Hydatos when they nerfed the zone's size and questing, and especially so with how easy, short and simple Bozja/Zadnor came about. The only really fun ideas that came about it were the raids and in Bozja specifically it's duels and skirmishes.I mean...Bozja and Eureka are wastes of time as well. All that work for a boost in ilvl that doesn't matter if you aren't doing savage. It's literally busy work for the sake of time padding. Even just for glam those zones are just huge time sinks of monotonous grind.
The other are wastes of time due to a lack of rewards. The content itself isn't the issue. If more people played for fun it'd be received different. But most play for rewards n so that doesn't work.
The moment we start getting the same stuff every expac many of you will complain about that very thing. Right or wrong I don't believe the devs can win with some of you
Now I'm very sure that just like with Deep Dungeons, I dont see them abandoning the idea of exploratory zones; its possible they just wanted to take a break from it in order to focus their resources on improving the old game and implementing new content features in Endwalker that I keep saying it'll get expanded and improved as it goes along. It's the perfect time too, since to a lot of people EW was a good send-off and a good point to taking a long hiatus of the game. So as a dev, it probably felt like the best time for tuning up the old game and presenting new features (cant forget that graphical upgrade which isnt a small task), and we cant continue to ignore that we have gotten some content that was sorely missing in Shb, such as deep dungeon and Ultimates to name a few.
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