Quote Originally Posted by technole View Post
Some people tend to forget content in MMOs have a shelf life. You aren't there when it was hot, it will never be the same next expansion. It becomes a never ending treadmill even with item level.
Its a combination of better understanding of mechanics and power creep. Power creep is on that VERY powerful in making things excessively easy. While the other one means that mechanics are less likely to cause wipes (which for older content is a good thing).

While there is the aspect of improving your gear for optimizing duties, for old content this factor is obsolete as everyone is effectively maxed out. Those duties would on that benefit from a strict ilvl. It doesnt have to be the minimum ilvl either, but at least keeping the chalenge is a good thing. The moment phases can be skipped entirely is when they need to rework the duties (even if its only increasing boss health).

The last problem is rewards: most outdated content has rewards that isnt worth it. Or you want to unsync it and repeatedly beat it that way (like the mounts). There is no reward for doing an outdated extreme in sync, except for maybe the experience of difficulty (which is mostly interesting for streamers to do, but for the regular players just a hassle). I think that in these cases they should at least have made the mount drop rate 100%: there is still the part of rolling for it, so it might be just 12.5% odds then, but that still gives a reason to at least try it.

And maybe on that they should just introduce a special tomestone that can only be obtained from pre endwalker (and next major release include endwalker), and gives its own special rewards. And with it have some events going on that promotes playing certain trials (and maybe even its own roulette) so single duty farming is less likely to happen. It can be a passive thing like mentor roulette.