Quote Originally Posted by Boblawblah View Post
Okay then, do you have any data that backs up new players preferring to have a more challenging experience in the MSQ trials/dungeons compared to now? The point I'm making is why would SE change what is currently working? For certain fights, they have changed them because they were meme worthy for years (Cape Westwind), and maybe that will happen again but I don't see it right now. I enjoyed the Thordan fight and I also enjoyed the newer more difficult trials.

edit: Also, I wonder if all vet players would prefer a more difficult roulette experience. From what I've seen, the vast majority just want to get through it, but I could be wrong.
honestly the people that I have done min ilvl trails and raids with they had fun despite it being hard. soo I think the MSQ should be ilvl sync maybe Not min ilvl, but maybe the max ilvl that was available for that trail at the time of release. good example is CT. at max it should be ilvl synced to a hard cap on ilvl 80, 90, 110 respectively for those 3 raids for example. I also think they need to rework the rewards for it to be appropriate for those running roulette especially for higher level content.

But it was hilarious getting to watch people flailing about not knowing mechanics. when we we did lota min ilvl and wiped so many times on King Behemoth. I don't it was awesome to see people witness the mechanics and get through those trails. I was fortunate to do alot of the content at their respective ilvls when those trails and such released.

I don't like unsyncing things off the bat and its sad to see the mentality of like NN mentors and such running everything unsynced. its off putting.