Quote Originally Posted by VerdeLuck View Post
Most players in old expansion content are roulette players who want to knock it over in 1 go.
Giving bosses more health, while not increasing its damage will still make them beat it in 1 go, but will also ensure that all phases can be executed. For the sake of simplicity they could even give fixed tresholds with an invuln (or very high resistance) to avoid too quick deaths. Not everything needs to be scaled up, but skipping a phase entirely just shouldnt happen.