Quote Originally Posted by Boblawblah View Post
I'm not convinced that new players are leaving the game because trials are too easy. Does anyone have any data that might suggest that new players are indeed frustrated by the lack of difficulty in MSQ trials/dungeons?
I will admit I am a little disappointed anytime I do a new trial or whatever and we spank it hard in one go.

The only exciting thing about it is learning the fight but it's so scripted that seeing it once is all you need. After that it's simply "ive not done this in ages but I'll relearn it on the fly" and 2 minutes later it's "Oh yeah...they do that. Ok. Easy enough"