Quote Originally Posted by Boblawblah View Post
I'm not convinced that new players are leaving the game because trials are too easy. Does anyone have any data that might suggest that new players are indeed frustrated by the lack of difficulty in MSQ trials/dungeons?
It's not about them leaving the game, it's about delivering a well-rounded experience which includes an exciting final trial for a very emotional story that is coming to it's conclusion (partially). I doubt anyone drops the game just because Thordan or other early expansion trials are pushovers these days, but it certainly doesn't ADD to the experience that they are pushovers.