Quote Originally Posted by Boblawblah View Post
I'm not convinced that new players are leaving the game because trials are too easy. Does anyone have any data that might suggest that new players are indeed frustrated by the lack of difficulty in MSQ trials/dungeons?
I doubt it, because while a lot of old trials and duties get power creeped, some of the redone solo duties are a bit more fair. Not exactly difficult, but enough to make you push your buttons. The changed final fight of ARF usually kills most first timing sprouts. If anything I'd imagine most sprouts go into the easy trials and then proceed to struggle through content that's been retuned.