I enjoyed the 6.0 story. I enjoyed Pandaemonium.

6.1 to 6.4 MSQ has been, I dunno.. uneventful. I don't hate it, but it's nothing to write home about. And I know this applies to its sister-expansion Shadowbringers just as well, even though people are quick to overlook (forget) its low points. The thing is that Shadowbringers did work itself up to a spectacular climax in 5.3, whereas 6.0 basically put it all in 6.0 itself and then tried to create and stretch out a new arc. I'm willing to give them the benefit of the doubt, and I get that they can't just resolve things instantly, but I'm not expecting 6.5 to be some kind of bombastic, thrilling conclusion either.

And it's a shame, because it's basically putting the rest down with it.

As for the content? Most of it is pretty good, but some of it falls flat, like criterion, which is both overtuned and underwhelming in terms of its reward structure. Now, that can of course be mended, so we'll see about that in 6.45. I do get that people feel the loss of a Bozja keenly. I don't, but I understand that it leaves a rift for a certain type of player that doesn't just want to do savage over and over again for number go up, or cut their teeth on Ultimate prog.