I only view it as a low point because... b-because... because!!
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I lost my " Kaiten!! " ( excessively obviously, mhm )



I only view it as a low point because... b-because... because!!
![]()
I lost my " Kaiten!! " ( excessively obviously, mhm )


Nope.
S - Endwalker and Shadowbringers
A - Heavensward and Stormblood
B - ARR

After the low point of 1.0, everything's a massive step up.

I played this game since launch and im just burned out overall they just keep reusing content pretty much or fail horrible with the new additions.
Endwalker was fine a launch but everything that came after was just boring removal of Feast actually interesting PVP.
Criterion dungeons was a super flopp, Unreal trials just arent fun ive done those fights in the past i dont need feel the need to do them again.
Endwalker relic step is super boring what happend to Bozjan southern front actually solid content that would keep you busy in the game, Island Sanctuary just blows compared.
And with Diablo 4 around the corner i dont feel any reason to play this one.
Last edited by snipski; 05-30-2023 at 01:12 AM.
Endwalker was the first expansion i did not rush and did every content in, because i started playing late in shadowbringers
- All Raids up until now seem to be worse than last tier, at least for me the final floors were a let down, my favorite fight would be p2s actually, because it felt special - p3s would be next
- The Ultimates are not as cool as for example alexander, while i like the theme of dsr is cool i still prefer to do tea because of how epic it is, top just isnt a fun progg at all and i stopped when p5 was reached
- i miss doing Content that are not raids, theres literally ... nothing? I went back into old expensions, done full Eureka and BA, done full Bozja and DSR and Duels (...) why didnt they release SOMETHING? I am happy i still had to do those and atm can still work on bluemage content, but if i had played those things last expension, i would have been really upset about the content
- Things like Critireon dungeon were dead on release, because noone wanted to do them because of no rewards
-Island Sanctuary is the most boring grind ever and just another spreadsheet
If this continues into 7.0 i will stop my sub and just do the raids while playing another mmo, oh well



After last patch, I'm getting more and more convinced that 6.X MSQ was originally meant as trial story line. After all, before EW released, they said that new story arc starts in 6.1, but now they're saying that 6.1 - 6.5 is supposed to be separate story or whatnot. So what's going on?
Look at Four Lords story line. 2 dungeons, 3 trials. Cool story, new NPCs, no Scions in sight except Tataru. Gave us best dungeon in the game (Swallow's Compass), trials itself are great too. All while being original story.
6.X MSQ so far: 2 dungeons, 2 filler dungeons (Aetherfont is straight up just killing some penguins to get some aether), 3 trials, with most likely another dungeon and trial in 6.5. No clue where they plan to put build up for 7.0. Story is just another old FF reference, filled with filler and cheap fan service. It even retconned some of the void stuff, World of Darkness needed to have death animations replaced so it makes sense.
Seems like storywriting took some serious hit. Tataru's EW quest even continues the Four Lords storyline, but I have no idea what the fuck is going on. Why are Suzaku and Seiryu in chicken and rabbit costume? I skipped rest of the quest after I saw that. Can we keep this wannabe funny stuff in Hildibrand?
It might be simply because I'm a weeb, but I bet that if Four Lords had same resources as 6.X MSQ (especially voice acting), it would be so much better than the whole 6.X MSQ.



In terms of Story:
ShB > HW > SB > EW > ARR
In terms of Content:
SB > ShB >HW > ARR > EW
7.0 better not be more of the same.
About the same estimation here, though with HW, SB, and EW all basically equal for storytelling.
I honestly feel that the amount of brain-muting required to fully enjoy Endwalker's story... was neither new nor unique to Endwalker, that HW's story was slightly overhyped, and StB's story slightly over-condemned.
In all cases, you damn near have to treat the game's implementation of the story as if it were limited to a stage with cobbled-together props, each sort of shitting the bed, props-wise, in different but similarly annoying ways. HW could left zones, especially the Hinterlands, still in great need of fleshing out or further means of engagement; Stormblood massively failed on counts of scale, such that the entire nation of Doma seemed to be sourced by two villages' (one already ruined) worth of people, and the Azim's Steppes frequently-blood-feuding tribes were within a brief jog of each other; Shadowbringers key setting relied, imo, too heavily "Oo, it's our world but not!" often in place of finishing the geopolitical narrative of a dying world and wasted the Waste (all to put the Nier setting somehow inside a random ugly mountain?); and then you have space-probe-bird-girl having a seemingly outsized influence (because the narrative can't seem to decide on the relative power of the Ancients or their creations over the larger universe on the mere basis that it's the... sort-of beginning of everything, and yet also not?), and relegate everyone's and their cat's brain canon on Garlemalde... to a single modestly-sized plot of city outskirts.
In context, those decisions will make some sense, at least in a "best as could be done" sort of way, as in the whole idea is that Garlemalde isn't really anything new or special --just the latest point of another's spear-- or that nihilism is the most essential threat to existence regardless of time and space, etc., etc. But, as it is an explorable space and therefore expected to not just a backdrop for a certain slant of storytelling, that's of course going to be a shortfall.
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