This, honestly.
If I had to rate it according to this, for me personally, it would be:
Content:
S - ShB
A - HW, EW
B - SB, ARR.
I rank SB lowly because whilst it had, say, exploratory and deep dungeon, I don't think either of them had enough substance. I felt with Eureka a lot of it largely came down to... I was doing it because of relics, not because exploratory at the time was something grand and revolutionary, at least not until BA anyway, ShB I at least felt semi-comfortable that I was in there because it was somewhat enjoyable and not because of relics... EW I rate highly for a myriad of reasons. If I look at it in terms of enjoyment I think it's appropriate - If I look at it exclusively in terms of replay value then I'd score it a little differently - But I'm giving the benefit of the doubt in that Island and V/C dungeons are still a WIP., Just wish they had more 1-time only steps for the relic. ShB wins here courtesy of having Ishgard Restoration, I've packed more hours into this than most other content, and some of the socializing in Diadem has been great.
Base Story:
S - ShB
A - EW, HW
B - SB, ARR.
Post-patch story:
This is where a little more variance comes into play but...
S - HW
A - SB, ARR (Bloody Banquet carried it so hard. - It had a metric tonne of filler, but the story was still there)
B - ShB, ARR.
F - EW
I rate ShB so lowly because the build-up simply wasn't suited to the format that EW ended up going with, and similarly wasted far too much time on useless towers, and what they did to Elidibus was a straight-up criminal, raw unmitigated tragedy. EW fails because predictable and the whole all trials being tied to MSQ just simply kills it for me. I said it to a friend, but I'll repeat it here, (and this has no bearing on how I feel about 7.0 itself but just the volume of disappointment that I have felt with it), I'm more excited for this story to just be over than I am for experiencing a new one.



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