Quote Originally Posted by Rithy255 View Post
yeah but I don't think most people want that.
I do think damage differences shouldn't be that much we're talking about 1-2% at max here.

Personally I want meaningful differences Such Jobs as Tanks/healers should express this in their healing/defensive/utility kits, I rather have a Tank feel different but less "viable" then other tanks then be a reskin that practically plays the same.

Realistically 7.0 is either going to double down on EW design or it's going to shift away from it, all I can hope is for the game to be more experimental with how they balance jobs instead of safe and uninteresting.
I'm not saying it should be like that. I'm saying that's how it is. Given that the toolsets are so similar, they might as well just remove the 4 jobs, replace it with just a single "tank role job" and let you pick your weapon.