

I'm not saying it should be like that. I'm saying that's how it is. Given that the toolsets are so similar, they might as well just remove the 4 jobs, replace it with just a single "tank role job" and let you pick your weapon.yeah but I don't think most people want that.
I do think damage differences shouldn't be that much we're talking about 1-2% at max here.
Personally I want meaningful differences Such Jobs as Tanks/healers should express this in their healing/defensive/utility kits, I rather have a Tank feel different but less "viable" then other tanks then be a reskin that practically plays the same.
Realistically 7.0 is either going to double down on EW design or it's going to shift away from it, all I can hope is for the game to be more experimental with how they balance jobs instead of safe and uninteresting.
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